8 static void AvLights(
float target[4],
const float other[4] )
10 target[0] = .5*(target[0]+other[0]);
11 target[1] = .5*(target[1]+other[1]);
12 target[2] = .5*(target[2]+other[2]);
13 target[3] = .5*(target[3]+other[3]);
23 GFXLight( enabled, vect, diffuse, specular, ambient, attenuate )
102 newFX.setSize(
rSize());
111 for (
unsigned int i = 0;
i <
LocalFX.size();
i++)
112 if ( !
LocalFX[
i].Update( howmuchtime ) ) {