12 randomGenerator(randomEngine, randomDistribution),
33 return errorOffset + errorRange * lastRandomNumber;
42 position.x += (-0.5 * errorOffset + (errorRange * lastRandomVector.x)) * position.x;
43 position.y += (-0.5 * errorOffset + (errorRange * lastRandomVector.y)) * position.y;
44 position.z += (-0.5 * errorOffset + (errorRange * lastRandomVector.z)) * position.z;