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guitexture.cpp
Go to the documentation of this file.
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/*
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* Vega Strike
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* Copyright (C) 2003 Mike Byron.
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* Some code borrowed from David Ranger.
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*
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* http://vegastrike.sourceforge.net/
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "
vegastrike.h
"
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#include "
guitexture.h
"
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#include <
gnuhash.h
>
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#include <string>
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#include <png.h>
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#include "
vsfilesystem.h
"
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#include "
gfx/vsimage.h
"
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#include "
gldrv/gl_globals.h
"
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#include "
gfx/aux_texture.h
"
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using namespace
VSFileSystem;
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//Read a texture from a file and bind it.
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bool
GuiTexture::read
(
const
std::string &fileName )
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{
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Texture
*oldTexture( m_texture );
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m_texture =
new
Texture
( fileName.c_str(), 0,
BILINEAR
);
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if
(m_texture && !m_texture->LoadSuccess() && oldTexture) {
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delete
m_texture;
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m_texture = oldTexture;
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}
else
{
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delete
oldTexture;
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}
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return
m_texture->
LoadSuccess
();
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}
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//Draw this texture, stretching to fit the rect.
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void
GuiTexture::draw
(
const
Rect
&rect )
const
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{
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//Don't draw unless there is something usable.
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if
( m_texture == NULL || !m_texture->LoadSuccess() )
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return
;
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m_texture->MakeActive();
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GFXBegin
(
GFXQUAD
);
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GFXColor4f
( 1, 1, 1, 1 );
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GFXTexCoord2f
( 0, 1 );
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GFXVertexf
(
Vector
( rect.
left
(), rect.
top
(), 0.00f ) );
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GFXTexCoord2f
( 0, 0 );
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GFXVertexf
(
Vector
( rect.
left
(), rect.
bottom
(), 0.00f ) );
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GFXTexCoord2f
( 1, 0 );
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GFXVertexf
(
Vector
( rect.
right
(), rect.
bottom
(), 0.00f ) );
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GFXTexCoord2f
( 1, 1 );
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GFXVertexf
(
Vector
( rect.
right
(), rect.
top
(), 0.00f ) );
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GFXEnd
();
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}
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//CONSTRUCTION
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GuiTexture::GuiTexture
(
void
) :
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m_texture( NULL )
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{}
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GuiTexture::~GuiTexture
(
void
)
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{
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if
(
m_texture
)
delete
m_texture
;
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}
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src
gui
guitexture.cpp
Generated on Fri May 29 2015 23:07:32 for Vegastrike 0.5.1 rc1 by
1.8.4