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viewarea.cpp
Go to the documentation of this file.
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// -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-
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#include <cmath>
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#include "
gfxlib_struct.h
"
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#include "
viewarea.h
"
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namespace
Radar
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{
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ViewArea::ViewArea
()
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: sprite(0)
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{
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}
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void
ViewArea::SetSprite
(
VSSprite
*sprite)
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{
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this->sprite =
sprite
;
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if
(sprite)
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{
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sprite->
GetPosition
(
position
.x,
position
.y);
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position
.z = 0;
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sprite->
GetSize
(
size
.x,
size
.y);
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size
.x = std::fabs(
size
.x);
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size
.y = std::fabs(
size
.y);
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size
.z = 0;
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}
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else
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{
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position
=
Vector
(0, 0, 0);
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size
=
Vector
(0, 0, 0);
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}
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}
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Vector
ViewArea::Scale
(
const
Vector
&
v
)
const
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{
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assert(
sprite
);
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return
Vector
(
position
.x +
size
.x / 2 * v.x,
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position
.y +
size
.y / 2 * v.y,
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position
.z +
size
.y / 2 * v.z);
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}
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GFXColor
ViewArea::GetColor
()
const
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{
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return
GFXColor
(0.0, 0.5, 0.0, 1.0);
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}
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bool
ViewArea::IsActive
()
const
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{
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return
(
sprite
!= 0);
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}
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}
// namespace Radar
src
gfx
radar
viewarea.cpp
Generated on Fri May 29 2015 23:07:28 for Vegastrike 0.5.1 rc1 by
1.8.4