17 static float tooclosefollowing =
19 float toodamnclose = following ? tooclosefollowing : tooclose;
28 if (rampdown ==
false) {
29 static float warprampdowntime =
31 mytime = warprampdowntime;
68 float chasedot = dir.Dot( tarvel );
69 if (dirveldot > mindirveldot) {
70 static float min_energy_to_enter_warp =
82 if (chasedot > mintarveldot || !domatch)
93 static bool auto_valid =
111 static bool auto_valid =