25 this->updatetransform = updatetransform;
44 void Terrain::ApplyForce(
Unit *un,
const Vector &normal,
float dist )
59 ApplyForce( un, norm, -dist );
90 float col[4] = {.1f, .1f, .1f, 1.0f};
91 return GFXColor( col[0], col[1], col[2], col[3] );
130 while (resolution > res)