Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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#include <nebula.h>
Public Member Functions | |
virtual void | UpdatePhysics2 (const Transformation &trans, const Transformation &old_physical_state, const Vector &accel, float difficulty, const Matrix &transmat, const Vector &CumulativeVelocity, bool ResolveLast, UnitCollection *uc=NULL) |
returns true if jump possible even if not taken More... | |
void | SetFogState () |
void | PutInsideCam (int) |
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GameUnit (int dummy) | |
GameUnit (std::vector< Mesh * > &meshes, bool Subunit, int faction) | |
GameUnit (const char *filename, bool SubUnit, int faction, std::string customizedUnit=std::string(""), Flightgroup *flightgroup=NULL, int fg_subnumber=0, std::string *netxml=NULL) | |
virtual | ~GameUnit () |
int | nummesh () const |
UnitImages< void > & | GetImageInformation () |
bool | RequestClearance (Unit *dockingunit) |
void | UpgradeInterface (Unit *base) |
Loads a user interface for the user to upgrade his ship. More... | |
virtual void | Cloak (bool cloak) |
The name (type) of this unit shouldn't be public. More... | |
void | Split (int level) |
void | FixGauges () |
void | UpdateHudMatrix (int whichcam) |
Sets the camera to be within this unit. More... | |
VSSprite * | getHudImage () const |
What's the HudImage of this unit. More... | |
virtual void | Draw (const Transformation &quat, const Matrix &m) |
Draws this unit with the transformation and matrix (should be equiv) separately. More... | |
virtual void | Draw (const Transformation &quat) |
virtual void | Draw () |
virtual void | DrawNow (const Matrix &m, float lod=1000000000) |
virtual void | DrawNow () |
void | addHalo (const char *filename, const QVector &loc, const Vector &size, const GFXColor &col, std::string halo_type, float halo_speed) |
Deprecated. More... | |
virtual void | applyTechniqueOverrides (const std::map< std::string, std::string > &overrides) |
bool | TransferUnitToSystem (unsigned int whichJumpQueue, StarSystem *&previouslyActiveStarSystem, bool DoSightAndSound) |
bool | Explode (bool draw, float timeit) |
Begin and continue explosion. More... | |
bool | queryFrustum (double frustum[6][4]) const |
*bool | querySphereClickList (int, int, float err, Camera *activeCam) |
void | Thrust (const Vector &amt, bool afterburn=false) |
Thrusts by ammt and clamps accordingly (afterburn or not) More... | |
Vector | ResolveForces (const Transformation &, const Matrix &) |
Resolves forces of given unit on a physics frame. More... | |
virtual void | ArmorDamageSound (const Vector &pnt) |
virtual void | HullDamageSound (const Vector &pnt) |
float | DealDamageToShield (const Vector &pnt, float &Damage) |
applies damage from the given pnt to the shield, and returns % damage applied and applies lighitn More... | |
bool | UpgradeSubUnits (const Unit *up, int subunitoffset, bool touchme, bool downgrade, int &numave, double &percentage) |
double | Upgrade (const std::string &file, int mountoffset, int subunitoffset, bool force, bool loop_through_mounts) |
Matrix | WarpMatrix (const Matrix &ctm) const |
Holds temporary values for inter-function XML communication Saves deprecated restr info. More... | |
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void | InitNebula (const char *unitfile, bool SubU, int faction, Flightgroup *fg, int fg_snumber) |
float | getFade () |
virtual enum clsptr | isUnit () const |
virtual void | reactToCollision (Unit *smaller, const QVector &biglocation, const Vector &bignormal, const QVector &smalllocation, const Vector &smallnormal, float dist) |
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Unit (bool kill) | |
void | Kill () |
bool | Killed () |
void | Ref () |
void | UnRef () |
Unit () | |
Unit (int dummy) | |
Unit (std::vector< Mesh * > &meshes, bool Subunit, int faction) | |
Unit (const char *filename, bool SubUnit, int faction, std::string customizedUnit=std::string(""), Flightgroup *flightgroup=NULL, int fg_subnumber=0, std::string *netxml=NULL) | |
void | Init () |
void | Init (const char *filename, bool SubUnit, int faction, std::string customizedUnit=std::string(""), Flightgroup *flightgroup=NULL, int fg_subnumber=0, std::string *netxml=NULL) |
void | LoadRow (class CSVRow &row, std::string unitMod, std::string *netxml=NULL) |
virtual | ~Unit () |
void | SetNetworkMode (bool mode=true) |
ObjSerial | GetSerial () const |
void | SetSerial (ObjSerial) |
void | BackupState () |
bool | UpgradeSubUnitsWithFactory (const Unit *up, int subunitoffset, bool touchme, bool downgrade, int &numave, double &percentage, Unit *(*createupgradesubunit)(std::string s, int faction)) |
bool | UpgradeMounts (const Unit *up, int subunitoffset, bool touchme, bool downgrade, int &numave, const Unit *templ, double &percentage) |
un_iter | getSubUnits () |
un_kiter | viewSubUnits () const |
bool | isSubUnit () const |
void | setFaceCamera () |
bool | UpAndDownGrade (const Unit *up, const Unit *templ, int mountoffset, int subunitoffset, bool touchme, bool downgrade, int additive, bool forcetransaction, double &percentage, const Unit *downgrade_min, bool force_change_on_nothing, bool gen_downgrade_list) |
void | ImportPartList (const std::string &category, float price, float pricedev, float quantity, float quantdev) |
int | GetNumMounts () const |
void | ClearMounts () |
bool | canUpgrade (const Unit *upgrador, int mountoffset, int subunitoffset, int additive, bool force, double &percentage, const Unit *templ=NULL, bool force_change_on_nothing=false, bool gen_downgrade_list=true) |
bool | Upgrade (const Unit *upgrador, int mountoffset, int subunitoffset, int additive, bool force, double &percentage, const Unit *templ=NULL, bool force_change_on_nothing=false, bool gen_downgrade_list=true) |
int | RepairCost () |
int | RepairUpgrade () |
bool | RepairUpgradeCargo (Cargo *item, Unit *baseUnit, float *credits) |
Vector | MountPercentOperational (int whichmount) |
bool | ReduceToTemplate () |
bool | canDowngrade (const Unit *downgradeor, int mountoffset, int subunitoffset, double &percentage, const Unit *downgradelimit, bool gen_downgrade_list=true) |
bool | Downgrade (const Unit *downgradeor, int mountoffset, int subunitoffset, double &percentage, const Unit *downgradelimit, bool gen_downgrade_list=true) |
unsigned | attackPreference () const |
void | attackPreference (unsigned char) |
unsigned | unitRole () const |
void | unitRole (unsigned char) |
void | setCombatRole (const std::string &s) |
const std::string & | getCombatRole () const |
const std::string & | getUnitRole () const |
void | setUnitRole (const std::string &s) |
const std::string & | getAttackPreference () const |
void | setAttackPreference (const std::string &s) |
void | DamageRandSys (float dam, const Vector &vec, float randum=1, float degrees=1) |
void | SetNebula (Nebula *) |
Nebula * | GetNebula () const |
const std::string & | getCockpit () const |
class Cockpit * | GetVelocityDifficultyMult (float &) const |
void | RemoveFromSystem () |
void | RequestPhysics () |
bool | InCorrectStarSystem (StarSystem *) |
std::vector< Mesh * > | StealMeshes () |
void | Destroy () |
const std::vector< std::string > & | GetDestinations () const |
void | AddDestination (const std::string &) |
void | SwitchCombatFlightMode () |
bool | CombatMode () |
virtual bool | TransferUnitToSystem (StarSystem *NewSystem) |
StarSystem * | getStarSystem () |
const StarSystem * | getStarSystem () const |
const UnitJump & | GetJumpStatus () const |
float | CourseDeviation (const Vector &OriginalCourse, const Vector &FinalCourse) const |
Computer & | GetComputerData () |
const Computer & | ViewComputerData () const |
void | ActivateJumpDrive (int destination=0) |
void | DeactivateJumpDrive () |
void | beginElement (const std::string &name, const XMLSupport::AttributeList &attributes) |
void | endElement (const std::string &name) |
void | WriteUnit (const char *modificationname="") |
std::string | WriteUnitString () |
void | LoadXML (const char *filename, const char *unitModifications="", std::string *xmlbuffer=NULL) |
void | LoadXML (VSFileSystem::VSFile &f, const char *unitModifications="", std::string *xmlbuffer=NULL) |
bool | AutoPilotToErrorMessage (Unit *un, bool automaticenergyrealloc, std::string &failuremessage, int recursive_level=2) |
bool | AutoPilotTo (Unit *un, bool automaticenergyrealloc) |
Vector | LocalCoordinates (Unit *un) const |
float | CloakVisible () const |
void | Kill (bool eraseFromSave=true, bool quitting=false) |
bool | Killed () const |
bool | IsExploding () const |
float | ExplodingProgress () const |
float | AfterburnData () const |
void | SetAfterBurn (float aft) |
float | FuelData () const |
float | WarpCapData () const |
void | SetFuel (float f) |
float | EnergyRechargeData () const |
void | SetEnergyRecharge (float enrech) |
void | SetMaxEnergy (float maxen) |
float | MaxEnergyData () const |
float | ShieldRechargeData () const |
float | EnergyData () const |
float | WarpEnergyData () const |
float | GetWarpEnergy () const |
void | DecreaseWarpEnergy (bool insystem, float time=1.0f) |
void | IncreaseWarpEnergy (bool insystem, float time=1.0f) |
bool | RefillWarpEnergy () |
float | rSize () const |
QVector | Position () const |
const Matrix & | GetTransformation () const |
QVector | LocalPosition () const |
void | SetPosition (const QVector &pos) |
void | SetCurPosition (const QVector &pos) |
Sets the cumulative transformation matrix's position...for setting up to be out in the middle of nowhere. More... | |
void | SetPosAndCumPos (const QVector &pos) |
void | SetVisible (bool isvis) |
void | SetAllVisible (bool isvis) |
void | SetGlowVisible (bool isvis) |
void | Rotate (const Vector &axis) |
void | FireEngines (const Vector &Direction, float FuelSpeed, float FMass) |
void | ApplyForce (const Vector &Vforce) |
void | ApplyLocalForce (const Vector &Vforce) |
void | Accelerate (const Vector &Vforce) |
void | ApplyTorque (const Vector &Vforce, const QVector &Location) |
void | ApplyLocalTorque (const Vector &Vforce, const Vector &Location) |
void | ApplyBalancedLocalTorque (const Vector &Vforce, const Vector &Location) |
void | ApplyLocalTorque (const Vector &torque) |
float | ApplyLocalDamage (const Vector &pnt, const Vector &normal, float amt, Unit *affectedSubUnit, const GFXColor &, float phasedamage=0) |
void | ApplyNetDamage (Vector &pnt, Vector &normal, float amt, float ppercentage, float spercentage, GFXColor &color) |
void | ApplyDamage (const Vector &pnt, const Vector &normal, float amt, Unit *affectedSubUnit, const GFXColor &, void *ownerDoNotDereference, float phasedamage=0) |
void | LightShields (const Vector &pnt, const Vector &normal, float amt, const GFXColor &color) |
float | DealDamageToHullReturnArmor (const Vector &pnt, float Damage, float *&targ) |
float | DealDamageToHull (const Vector &pnt, float Damage) |
Vector | ClampThrust (const Vector &thrust, bool afterburn) |
Vector | MaxThrust (const Vector &thrust) |
void | LateralThrust (float amt) |
void | VerticalThrust (float amt) |
void | LongitudinalThrust (float amt) |
Vector | ClampVelocity (const Vector &velocity, const bool afterburn) |
Vector | ClampAngVel (const Vector &vel) |
Vector | ClampTorque (const Vector &torque) |
Vector | MaxTorque (const Vector &torque) |
void | YawTorque (float amt) |
void | PitchTorque (float amt) |
void | RollTorque (float amt) |
void | Repair () |
void | UpdatePhysics (const Transformation &trans, const Matrix &transmat, const Vector &CumulativeVelocity, bool ResolveLast, UnitCollection *uc, Unit *superunit) |
virtual void | UpdateSubunitPhysics (const Transformation &trans, const Matrix &transmat, const Vector &CumulativeVelocity, bool ResolveLast, UnitCollection *uc, Unit *superunit) |
virtual void | UpdateSubunitPhysics (Unit *subunit, const Transformation &trans, const Matrix &transmat, const Vector &CumulativeVelocity, bool ResolveLast, UnitCollection *uc, Unit *superunit) |
void | AddVelocity (float difficulty) |
void | SetOrientation (QVector q, QVector r) |
void | SetOrientation (Quaternion Q) |
void | SetOrientation (QVector p, QVector q, QVector r) |
void | GetOrientation (Vector &p, Vector &q, Vector &r) const |
Vector | GetNetAcceleration () |
Vector | GetAcceleration () const |
float | GetMaxAccelerationInDirectionOf (const Vector &ref, bool afterburn) const |
Vector | UpCoordinateLevel (const Vector &v) const |
Vector | DownCoordinateLevel (const Vector &v) const |
Vector | ToLocalCoordinates (const Vector &v) const |
Vector | ToWorldCoordinates (const Vector &v) const |
const Vector & | GetAngularVelocity () const |
const Vector & | GetVelocity () const |
Vector | GetWarpVelocity () const |
void | SetVelocity (const Vector &) |
void | SetAngularVelocity (const Vector &) |
float | GetMoment () const |
float | GetMass () const |
float | GetElasticity () |
const Limits & | Limits () const |
void | SetResolveForces (bool) |
void | setAverageGunSpeed () |
int | LockMissile () const |
void | LockTarget (bool myboo) |
bool | TargetLocked () const |
float | TrackingGuns (bool &missileLock) |
void | ToggleWeapon (bool Missile, bool forward=true) |
void | SelectAllWeapon (bool Missile) |
void | getAverageGunSpeed (float &speed, float &grange, float &mrange) const |
QVector | PositionITTS (const QVector &firingposit, Vector firingvelocity, float gunspeed, bool smooth_itts) const |
float | FShieldData () const |
float | RShieldData () const |
float | LShieldData () const |
float | BShieldData () const |
void | ArmorData (float armor[8]) const |
float | GetHull () const |
float | GetHullPercent () const |
void | Fire (unsigned int bitmask, bool beams_target_owner=false) |
void | UnFire () |
void | leach (float XshieldPercent, float YrechargePercent, float ZenergyPercent) |
bool | InRange (Unit *target, bool cone=true, bool cap=true) const |
bool | InRange (Unit *target, double &mm, bool cone, bool cap, bool lock) const |
Unit * | Target () |
Unit * | VelocityReference () |
Unit * | Threat () |
void | VelocityReference (Unit *targ) |
void | TargetTurret (Unit *targ) |
void | Threaten (Unit *targ, float danger) |
void | ResetThreatLevel () |
float | cosAngleTo (Unit *target, float &distance, float speed=0.001, float range=0.001, bool turnmargin=true) const |
float | cosAngleFromMountTo (Unit *target, float &distance) const |
float | computeLockingPercent () |
void | Select () |
void | Deselect () |
void | Target (Unit *targ) |
void | setTargetFg (std::string primary, std::string secondary=std::string(), std::string tertiary=std::string()) |
void | ReTargetFg (int which_target=0) |
bool | CanAddCargo (const Cargo &carg) const |
void | AddCargo (const Cargo &carg, bool sort=true) |
int | RemoveCargo (unsigned int i, int quantity, bool eraseZero=true) |
float | PriceCargo (const std::string &s) |
Cargo & | GetCargo (unsigned int i) |
const Cargo & | GetCargo (unsigned int i) const |
void | GetSortedCargoCat (const std::string &category, size_t &catbegin, size_t &catend) |
Cargo * | GetCargo (const std::string &s, unsigned int &i) |
const Cargo * | GetCargo (const std::string &s, unsigned int &i) const |
unsigned int | numCargo () const |
std::string | GetManifest (unsigned int i, Unit *scanningUnit, const Vector &original_velocity) const |
bool | SellCargo (unsigned int i, int quantity, float &creds, Cargo &carg, Unit *buyer) |
bool | SellCargo (const std::string &s, int quantity, float &creds, Cargo &carg, Unit *buyer) |
bool | BuyCargo (const Cargo &carg, float &creds) |
bool | BuyCargo (unsigned int i, unsigned int quantity, Unit *buyer, float &creds) |
bool | BuyCargo (const std::string &cargo, unsigned int quantity, Unit *buyer, float &creds) |
void | EjectCargo (unsigned int index) |
float | getEmptyCargoVolume (void) const |
float | getCargoVolume (void) const |
float | getEmptyUpgradeVolume (void) const |
float | getUpgradeVolume (void) const |
float | getHiddenCargoVolume (void) const |
class csOPCODECollider * | getCollideTree (const Vector &scale=Vector(1, 1, 1), const std::vector< struct mesh_polygon > *=NULL) |
Order * | getAIState () const |
void | PrimeOrders () |
void | PrimeOrdersLaunched () |
void | PrimeOrders (Order *newAI) |
void | SetAI (Order *newAI) |
void | EnqueueAI (Order *newAI) |
void | EnqueueAIFirst (Order *newAI) |
void | LoadAIScript (const std::string &aiscript) |
bool | LoadLastPythonAIScript () |
bool | EnqueueLastPythonAIScript () |
double | getMinDis (const QVector &pnt) |
void | SetTurretAI () |
void | DisableTurretAI () |
std::string | getFullAIDescription () |
void | eraseOrderType (unsigned int type) |
void | ExecuteAI () |
void | SetCollisionParent (Unit *name) |
void | SetOwner (Unit *target) |
void | SetRecursiveOwner (Unit *target) |
Unit * | rayCollide (const QVector &st, const QVector &end, Vector &normal, float &distance) |
void | calculate_extent (bool update_collide_queue) |
bool | Inside (const QVector &position, const float radius, Vector &normal, float &dist) |
void | UpdateCollideQueue (StarSystem *ss, CollideMap::iterator hint[NUM_COLLIDE_MAPS]) |
bool | querySphere (const QVector &pnt, float err) const |
float | querySphere (const QVector &start, const QVector &end, float my_unit_radius=0) const |
float | querySphereNoRecurse (const QVector &start, const QVector &end, float my_unit_radius=0) const |
float | querySphereClickList (const QVector &st, const QVector &dir, float err) const |
bool | queryFrustum (double frustum[6][4]) const |
bool | InsideCollideTree (Unit *smaller, QVector &bigpos, Vector &bigNormal, QVector &smallpos, Vector &smallNormal, bool bigasteroid=false, bool smallasteroid=false) |
bool | jumpReactToCollision (Unit *smaller) |
bool | Collide (Unit *target) |
void | CollideAll () |
int | CanDockWithMe (Unit *dockingunit, bool forcedock=false) |
int | ForceDock (Unit *utdw, unsigned int whichdockport) |
void | PerformDockingOperations () |
void | FreeDockingPort (unsigned int whichport) |
const std::vector< struct DockingPorts > & | DockingPortLocations () const |
char | DockedOrDocking () const |
bool | IsCleared (const Unit *dockignunit) const |
bool | isDocked (const Unit *dockingUnit) const |
bool | UnDock (Unit *unitToDockWith) |
bool | RequestClearance (Unit *dockingunit) |
bool | EndRequestClearance (Unit *dockingunit) |
bool | hasPendingClearanceRequests () const |
int | Dock (Unit *unitToDockWith) |
void | RestoreGodliness () |
void | SetFg (Flightgroup *fg, int fg_snumber) |
void | SetFaction (int faction) |
Flightgroup * | getFlightgroup () const |
int | getFgSubnumber () const |
const std::string | getFgID () |
std::vector< class CargoColor > & | FilterDowngradeList (std::vector< class CargoColor > &mylist, bool downgrade=true) |
std::vector< class CargoColor > & | FilterUpgradeList (std::vector< class CargoColor > &mylist) |
bool | IsBase () const |
bool | isTractorable (enum tractorHow how=tractorBoth) const |
void | setTractorability (enum tractorHow how) |
enum tractorHow | getTractorability () const |
void | setFullname (std::string name) |
const string & | getFullname () const |
const string & | getFilename () const |
void | Ref () |
void | UnRef () |
UnitImages< void > & | GetImageInformation () |
bool | isStarShip () const |
bool | isPlanet () const |
bool | isJumppoint () const |
bool | isEnemy (const Unit *other) const |
bool | isFriend (const Unit *other) const |
bool | isNeutral (const Unit *other) const |
float | getRelation (const Unit *other) const |
void | TurretFAW () |
Protected Member Functions | |
GameNebula (const char *unitfile, bool SubU, int faction, Flightgroup *fg=NULL, int fg_snumber=0) | |
constructor only to be called by UnitFactory More... | |
Friends | |
class | UnitFactory |
Additional Inherited Members | |
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enum | DAMAGES { NO_DAMAGE =0x00, SHIELD_DAMAGED =0x01, COMPUTER_DAMAGED =0x02, MOUNT_DAMAGED =0x04, CARGOFUEL_DAMAGED =0x08, JUMP_DAMAGED =0x10, CLOAK_DAMAGED =0x20, LIMITS_DAMAGED =0x40, ARMOR_DAMAGED =0x80 } |
enum | schedulepriorityenum { scheduleDefault, scheduleAField, scheduleRoid } |
enum | COLLIDELOCATIONTYPES { UNIT_ONLY =0, UNIT_BOLT =1, NUM_COLLIDE_MAPS =2 } |
enum | DOCKENUM { NOT_DOCKED =0x0, DOCKED_INSIDE =0x1, DOCKED =0x2, DOCKING_UNITS =0x4 } |
enum | tractorHow { tractorImmune =0, tractorPush =1, tractorIn =2, tractorBoth =3 } |
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static void | ProcessDeleteQueue () |
static void | beginElement (void *userData, const XML_Char *name, const XML_Char **atts) |
static void | endElement (void *userData, const XML_Char *name) |
static Unit * | makeMasterPartList () |
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double | sparkle_accum |
std::auto_ptr< HaloSystem > | phalos |
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enum | INVIS { DEFAULTVIS =0x0, INVISGLOW =0x1, INVISUNIT =0x2, INVISCAMERA =0x4 } |
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static void | beginElement (void *Userdata, const XML_Char *name, const XML_Char **atts) |
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Vector | color |
float | Density |
float | fognear |
float | fogfar |
int | index |
float | explosiontime |
enum FOGMODE | fogmode |
bool | fogme |
float | lastfadein |
float | fadeinvalue |
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constructor only to be called by UnitFactory
Definition at line 30 of file nebula.cpp.
References Nebula::fadeinvalue, GameNebula(), Nebula::InitNebula(), and Nebula::lastfadein.
Referenced by GameNebula().
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Reimplemented from Nebula.
Definition at line 76 of file nebula.cpp.
References _Universe, Universe::AccessCamera(), Nebula::fadeinvalue, VegaConfig::getVariable(), XMLSupport::parse_float(), Camera::SetNebula(), SIMULATION_ATOM, and vs_config.
Referenced by UpdatePhysics2().
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Reimplemented from Nebula.
Definition at line 19 of file nebula.cpp.
References Nebula::color, Nebula::Density, Nebula::fadeinvalue, Nebula::fogfar, Nebula::fogmode, Nebula::fognear, GFXFogColor(), GFXFogDensity(), GFXFogIndex(), GFXFogLimits(), GFXFogMode(), Nebula::index, interpolation_blend_factor, and Nebula::lastfadein.
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returns true if jump possible even if not taken
Updates physics given unit space transformations and if this is the last physics frame in the current gfx frame
Reimplemented from GameUnit< Nebula >.
Definition at line 37 of file nebula.cpp.
References _Universe, Universe::AccessCamera(), Universe::AccessCockpit(), Universe::activeStarSystem(), Cockpit::activeStarSystem, Nebula::color, Nebula::explosiontime, Nebula::fadeinvalue, Camera::GetPosition(), VegaConfig::getVariable(), i, Unit::Inside(), Nebula::lastfadein, Unit::meshdata, NUM_CAM, GameUnit< Nebula >::nummesh(), XMLSupport::parse_float(), PutInsideCam(), Unit::rSize(), SIMULATION_ATOM, t1(), GameUnit< UnitType >::UpdatePhysics2(), Vector, and vs_config.
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