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star.h
Go to the documentation of this file.
1
#ifndef _STAR_H_
2
#define _STAR_H_
3
#include "
gfxlib.h
"
4
5
#include "
gfxlib_struct.h
"
6
const
int
STARnumvlist
= 27;
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#include <string>
8
9
class
StarVlist
10
{
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protected
:
12
float
spread
;
13
Vector
newcamr
;
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Vector
newcamq
;
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Vector
camr
;
16
Vector
camq
;
17
double
lasttime
;
18
public
:
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virtual
void
Draw
(
bool
,
int
whichtex ) {}
20
StarVlist
(
float
spread
);
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void
UpdateGraphics
();
22
virtual
~StarVlist
() {}
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virtual
bool
BeginDrawState
(
const
QVector
&
center
,
24
const
Vector
&vel,
25
const
Vector
&angular_vel,
26
bool
rotate,
27
bool
yawpitch,
28
int
whichTexture )
29
{
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return
false
;
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}
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virtual
void
EndDrawState
(
bool
,
int
whichtex ) {}
33
virtual
int
NumTextures
()
34
{
35
return
1;
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}
37
void
DrawAll
(
const
QVector
&
center
,
const
Vector
&vel,
const
Vector
&ang_vel,
bool
rot,
bool
yawpitch )
38
{
39
int
LC = 0, LN =
NumTextures
();
40
for
(LC = 0; LC < LN; ++LC) {
41
bool
tmp = this->
BeginDrawState
( center, vel, ang_vel, rot, yawpitch, LC );
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this->
Draw
( tmp, LC );
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this->
EndDrawState
( tmp, LC );
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}
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}
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};
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class
PointStarVlist
:
public
StarVlist
49
{
50
float
smoothstreak;
51
GFXVertexList
*vlist;
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GFXVertexList
*nonstretchvlist;
53
public
:
PointStarVlist
(
int
num,
float
spread
,
const
std::string &our_system_name );
54
~PointStarVlist
();
55
bool
BeginDrawState
(
const
QVector
&
center
,
56
const
Vector
&vel,
57
const
Vector
&angular_vel,
58
bool
rotate,
59
bool
yawpitch,
60
int
whichTexture );
61
void
Draw
(
bool
,
int
whichTexture );
62
void
EndDrawState
(
bool
,
int
whichTexture );
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};
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#define NUM_ACTIVE_ANIMATIONS 8
66
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class
SpriteStarVlist
:
public
StarVlist
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{
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GFXVertexList
*vlist[
NUM_ACTIVE_ANIMATIONS
];
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class
Texture
*decal[
NUM_ACTIVE_ANIMATIONS
];
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public
:
SpriteStarVlist
(
int
num,
float
spread
, std::string our_system_name, std::string texturename,
float
size
);
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~SpriteStarVlist
();
73
int
NumTextures
();
74
bool
BeginDrawState
(
const
QVector
&
center
,
75
const
Vector
&vel,
76
const
Vector
&angular_vel,
77
bool
rotate,
78
bool
yawpitch,
79
int
whichTexture );
80
void
Draw
(
bool
,
int
whichTexture );
81
void
EndDrawState
(
bool
,
int
whichTexture );
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};
83
84
class
Stars
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{
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private
:
87
StarVlist
*vlist;
88
QVector
pos[
STARnumvlist
];
89
float
spread;
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bool
blend;
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bool
fade;
92
void
ResetPosition(
const
QVector
¢ );
93
void
UpdatePosition(
const
QVector
&cp );
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public
:
Stars
(
int
num,
float
spread );
95
void
SetBlend
(
bool
blendit,
bool
fadeit );
96
void
Draw
();
97
~Stars
();
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};
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#endif
100
src
gfx
star.h
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