Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
Main Page
Related Pages
Modules
Namespaces
Classes
Files
File List
File Members
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Friends
Macros
Groups
Pages
universe.h
Go to the documentation of this file.
1
/*
2
* Vega Strike
3
* Copyright (C) 2001-2002 Daniel Horn
4
*
5
* http://vegastrike.sourceforge.net/
6
*
7
* This program is free software; you can redistribute it and/or
8
* modify it under the terms of the GNU General Public License
9
* as published by the Free Software Foundation; either version 2
10
* of the License, or (at your option) any later version.
11
*
12
* This program is distributed in the hope that it will be useful,
13
* but WITHOUT ANY WARRANTY; without even the implied warranty of
14
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15
* GNU General Public License for more details.
16
*
17
* You should have received a copy of the GNU General Public License
18
* along with this program; if not, write to the Free Software
19
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20
*/
21
#ifndef _WrapGFX_H
22
#define _WrapGFX_H
23
24
#include "
universe_generic.h
"
25
#include "
gfx/camera.h
"
26
#include "
star_system.h
"
27
#include "
gfx/cockpit.h
"
28
#include "
faction_generic.h
"
29
39
class
GameUniverse
:
public
Universe
40
{
41
protected
:
43
//unsigned int current_cockpit;
44
//std::vector <Cockpit *> cockpit;
46
Camera
hud_camera
;
48
void
StartGL
();
49
50
private
:
51
//so it can get all cockpits
52
friend
void
bootstrap_main_loop
();
54
55
public
:
56
StarSystem
*
GenerateStarSystem
(
const
char
*
file
,
const
char
*jumpback,
Vector
origin );
57
void
WriteSaveGame
(
bool
auto_save );
58
void
SetupCockpits
( std::vector< std::string >players );
59
void
activateLightMap
(
int
stage = 1 );
60
Texture
*
getLightMap
();
62
GameUniverse
(
int
argc,
char
**argv,
const
char
*
galaxy
);
63
GameUniverse
();
64
void
Init
(
int
argc,
char
**argv,
const
char
*
galaxy
);
65
~GameUniverse
();
67
void
StartGFX
();
69
class
StarSystem
*
Init
(
string
systemfile,
const
Vector
¢roid =
Vector
( 0, 0, 0 ),
const
string
planetname =
string
() );
71
void
StartDraw
();
73
void
Loop
(
void
main_loop
() );
75
void
SelectCamera
(
int
cam )
76
{
77
AccessCockpit
()->
SelectCamera
( cam );
78
}
80
//unsigned int CurrentCockpit(){return current_cockpit;}
81
//Cockpit *AccessCockpit() {return cockpit[current_cockpit];}
82
//Cockpit *AccessCockpit (int i) {return cockpit[i];}
84
Camera
*
AccessCamera
(
int
num )
85
{
86
return
AccessCockpit
()->
AccessCamera
( num );
87
}
89
Camera
*
AccessCamera
()
90
{
91
return
AccessCockpit
()->
AccessCamera
();
92
}
94
Camera
*
AccessHudCamera
()
95
{
96
return
&
hud_camera
;
97
}
99
void
SetViewport
()
100
{
101
AccessCockpit
()->
SetViewport
();
102
}
103
};
104
#endif
105
src
universe.h
Generated on Fri May 29 2015 23:07:39 for Vegastrike 0.5.1 rc1 by
1.8.4