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click_list.h
Go to the documentation of this file.
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#ifndef _GFX_CLICK_LIST_H_
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#define _GFX_CLICK_LIST_H_
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//#include "vegastrike.h"
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#include "
gfx/matrix.h
"
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#include "
collection.h
"
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#include "
star_system.h
"
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Vector
MouseCoordinate
(
int
x
,
int
y
);
//FIXME
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class
ClickList
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{
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private
:
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UnitCollection
*parentIter;
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StarSystem
*parentSystem;
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UnitCollection
*lastCollection;
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Unit
*lastSelected;
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public
:
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//gets passed in unnormalized mouse values btw 0 and g_game.x_resolution&& g_game.y_resolution
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bool
queryShip
(
int
mouseX,
int
mouseY,
Unit
* );
//returns if the ship's in iterator utilizes
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ClickList
(
StarSystem
*parSystem,
UnitCollection
*parentIter );
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~ClickList
() {}
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UnitCollection
*
requestIterator
(
int
mouseX,
int
mouseY );
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UnitCollection
*
requestIterator
(
int
minX,
int
minY,
int
maxX,
int
maxY );
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Unit
*
requestShip
(
int
mouseX,
int
mouseY );
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};
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#endif
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src
cmd
click_list.h
Generated on Fri May 29 2015 23:07:10 for Vegastrike 0.5.1 rc1 by
1.8.4