Vegastrike 0.5.1 rc1  1.0
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background.h
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1 /*
2  * Vega Strike
3  * Copyright (C) 2001-2002 Daniel Horn
4  *
5  * http://vegastrike.sourceforge.net/
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20  */
21 #ifndef BACKGROUND_H
22 #define BACKGROUND_H
23 
24 #include "gfxlib_struct.h"
25 
26 class SphereMesh;
27 class Texture;
28 class StarVlist;
30 {
31  bool Enabled;
32  bool degamma;
33  GFXColor color;
34  StarVlist *stars;
35  Texture *up;
36  Texture *left;
37  Texture *front;
38  Texture *right;
39  Texture *back;
40  Texture *down;
41  SphereMesh *SphereBackground;
42 public:
43  Background( const char *file, int numstars, float spread, const std::string &starfilename, const GFXColor &color, bool degamma);
44  ~Background();
45  void EnableBG( bool );
46  void Draw();
48  {
50  void FreeClone();
51  };
53 };
54 
55 #endif
56