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unsigned int | AddAnimation (const QVector &pos, const float size, bool mvolatile, const std::string &name, float percentgrow) |
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void | RespawnNow (Cockpit *cp) |
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void | TerminateCurrentBase (void) |
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void | SetStarSystemLoading (bool value) |
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bool | GetStarSystemLoading () |
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void | bootstrap_draw (const std::string &message, Animation *newSplashScreen) |
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Animation * | GetSplashScreen () |
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const vector< string > & | ParseDestinations (const string &value) |
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void | ClientServerSetLightContext (int lightcontext) |
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void | UniverseUtil::playVictoryTune () |
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int | UniverseUtil::musicAddList (string str) |
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void | UniverseUtil::musicLayerSkip (int layer) |
| this skips the current music track, at a specific layer (and goes to the next in the currently playing list) More...
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void | UniverseUtil::musicLayerStop (int layer) |
| this stops the music currently playing at a specific layer - with a nice fadeout More...
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void | UniverseUtil::musicLayerPlaySong (string str, int layer) |
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void | UniverseUtil::musicLayerPlayList (int which, int layer) |
| this plays msuci from a given list, at a specific layer (where the int is what was returned by musicAddList) More...
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void | UniverseUtil::musicLayerLoopList (int numloops, int layer) |
| this plays msuci from a given list, at a specific layer (where the int is what was returned by musicAddList) More...
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void | UniverseUtil::musicLayerSetSoftVolume (float vol, float latency_override, int layer) |
| sets the software volume, with smooth transitions (latency_override==-1 uses default transition time) More...
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void | UniverseUtil::musicLayerSetHardVolume (float vol, int layer) |
| sets the hardware volume, does not support transitions of any kind. More...
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void | UniverseUtil::musicSetSoftVolume (float vol, float latency_override) |
| sets the software volume, with smooth transitions (latency_override==-1 uses default transition time) More...
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void | UniverseUtil::musicSetHardVolume (float vol) |
| sets the hardware volume, does not support transitions of any kind. More...
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void | UniverseUtil::musicMute (bool stopSound) |
| this mutes sound - or unmutes it More...
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void | UniverseUtil::playSound (string soundName, QVector loc, Vector speed) |
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void | UniverseUtil::playSoundCockpit (string soundName) |
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void | UniverseUtil::StopAllSounds (void) |
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void | UniverseUtil::cacheAnimation (string aniName) |
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void | UniverseUtil::playAnimation (string aniName, QVector loc, float size) |
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void | UniverseUtil::playAnimationGrow (string aniName, QVector loc, float size, float growpercent) |
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unsigned int | UniverseUtil::getCurrentPlayer () |
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unsigned int | UniverseUtil::maxMissions () |
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void | UniverseUtil::addParticle (QVector loc, Vector velocity, Vector color, float size) |
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void | UniverseUtil::loadGame (const string &savename) |
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void | UniverseUtil::saveGame (const string &savename) |
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void | UniverseUtil::showSplashScreen (const string &filename) |
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void | UniverseUtil::showSplashMessage (const string &text) |
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void | UniverseUtil::showSplashProgress (float progress) |
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void | UniverseUtil::hideSplashScreen () |
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bool | UniverseUtil::isSplashScreenShowing () |
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void | UniverseUtil::sendCustom (int cp, string cmd, string args, string id) |
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