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void | bootstrap_draw (const std::string &message, Animation *SplashScreen=NULL) |
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void | CockpitKeys::SkipMusicTrack (const KBData &, KBSTATE newState) |
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void | CockpitKeys::PitchDown (const KBData &, KBSTATE newState) |
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void | CockpitKeys::PitchUp (const KBData &, KBSTATE newState) |
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void | CockpitKeys::YawLeft (const KBData &, KBSTATE newState) |
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void | CockpitKeys::YawRight (const KBData &, KBSTATE newState) |
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void | CockpitKeys::LookDown (const KBData &kbdata, KBSTATE newState) |
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void | CockpitKeys::LookUp (const KBData &kbdata, KBSTATE newState) |
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void | CockpitKeys::LookLeft (const KBData &kbdata, KBSTATE newState) |
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void | CockpitKeys::LookRight (const KBData &kbdata, KBSTATE newState) |
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void | CockpitKeys::Inside (const KBData &, KBSTATE newState) |
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void | CockpitKeys::ZoomOut (const KBData &, KBSTATE newState) |
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void | CockpitKeys::ZoomIn (const KBData &, KBSTATE newState) |
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void | CockpitKeys::ZoomReset (const KBData &, KBSTATE newState) |
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void | CockpitKeys::InsideLeft (const KBData &, KBSTATE newState) |
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void | CockpitKeys::InsideRight (const KBData &, KBSTATE newState) |
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void | CockpitKeys::InsideBack (const KBData &, KBSTATE newState) |
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void | CockpitKeys::SwitchLVDU (const KBData &, KBSTATE newState) |
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void | CockpitKeys::SwitchRVDU (const KBData &, KBSTATE newState) |
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void | CockpitKeys::SwitchMVDU (const KBData &, KBSTATE newState) |
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void | CockpitKeys::SwitchULVDU (const KBData &, KBSTATE newState) |
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void | CockpitKeys::SwitchURVDU (const KBData &, KBSTATE newState) |
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void | CockpitKeys::SwitchUMVDU (const KBData &, KBSTATE newState) |
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void | CockpitKeys::CommModeVDU (const KBData &, KBSTATE newState) |
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void | CockpitKeys::ObjectiveModeVDU (const KBData &, KBSTATE newState) |
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void | CockpitKeys::TargetModeVDU (const KBData &, KBSTATE newState) |
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void | CockpitKeys::ManifestModeVDU (const KBData &, KBSTATE newState) |
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void | CockpitKeys::DamageModeVDU (const KBData &, KBSTATE newState) |
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void | CockpitKeys::GunModeVDU (const KBData &s, KBSTATE newState) |
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void | CockpitKeys::MissileModeVDU (const KBData &s, KBSTATE newState) |
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void | CockpitKeys::ScanningModeVDU (const KBData &, KBSTATE newState) |
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void | CockpitKeys::ReverseGunModeVDU (const KBData &s, KBSTATE newState) |
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void | CockpitKeys::ReverseMissileModeVDU (const KBData &s, KBSTATE newState) |
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void | CockpitKeys::ViewModeVDU (const KBData &, KBSTATE newState) |
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void | CockpitKeys::ScrollUp (const KBData &, KBSTATE newState) |
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void | CockpitKeys::ScrollDown (const KBData &, KBSTATE newState) |
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void | CockpitKeys::Behind (const KBData &, KBSTATE newState) |
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void | CockpitKeys::Pan (const KBData &, KBSTATE newState) |
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void | CockpitKeys::PanTarget (const KBData &, KBSTATE newState) |
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void | CockpitKeys::ViewTarget (const KBData &, KBSTATE newState) |
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void | CockpitKeys::OutsideTarget (const KBData &, KBSTATE newState) |
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void | CockpitKeys::Quit (const KBData &, KBSTATE newState) |
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void | CockpitKeys::TextMessageKey (const KBData &, KBSTATE newState) |
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void | CockpitKeys::QuitNow () |
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void | AddUnitToSystem (const SavedUnits *su) |
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void | createObjects (std::vector< std::string > &playersaveunit, std::vector< StarSystem * > &ssys, std::vector< QVector > &savedloc, vector< vector< string > > &savefiles) |
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void | destroyObjects () |
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void | InitializeInput () |
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void | main_loop () |
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void | restore_main_loop () |
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