vegastrike
0.5.1.r1
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Go to the source code of this file.
Classes | |
struct | SavedUnits |
class | SaveGame |
Functions | |
void | WriteSaveGame (class Cockpit *cp, bool auto_save) |
const std::string & | GetCurrentSaveGame () |
std::string | SetCurrentSaveGame (std::string newname) |
const std::string & | GetSaveDir () |
void | CopySavedShips (std::string filename, int player_num, const std::vector< std::string > &starships, bool load) |
void CopySavedShips | ( | std::string | filename, |
int | player_num, | ||
const std::vector< std::string > & | starships, | ||
bool | load | ||
) |
Definition at line 276 of file savegame.cpp.
const std::string& GetCurrentSaveGame | ( | ) |
Definition at line 998 of file savegame.cpp.
const std::string& GetSaveDir | ( | ) |
Definition at line 1010 of file savegame.cpp.
std::string SetCurrentSaveGame | ( | std::string | newname) |
void WriteSaveGame | ( | class Cockpit * | cp, |
bool | auto_save | ||
) |
Definition at line 310 of file savegame.cpp.