vegastrike
0.5.1.r1
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#include <string>
Go to the source code of this file.
Functions | |
Unit * | DockToSavedBases (int playernum, QVector &safevec) |
float | getSaveData (int whichcp, const std::string &key, unsigned int num) |
const std::vector< float > & | getSaveData (int whichcp, const std::string &key) |
std::string | getSaveString (int whichcp, const std::string &key, unsigned int num) |
unsigned int | getSaveDataLength (int whichcp, const std::string &key) |
unsigned int | getSaveStringLength (int whichcp, const std::string &key) |
unsigned int | pushSaveData (int whichcp, const std::string &key, float val) |
unsigned int | eraseSaveData (int whichcp, const std::string &key, unsigned int index) |
unsigned int | clearSaveData (int whichcp, const std::string &key) |
unsigned int | pushSaveString (int whichcp, const std::string &key, const std::string &value) |
void | putSaveString (int whichcp, const std::string &key, unsigned int num, const std::string &val) |
void | putSaveData (int whichcp, const std::string &key, unsigned int num, float val) |
unsigned int | eraseSaveString (int whichcp, const std::string &key, unsigned int index) |
unsigned int | clearSaveString (int whichcp, const std::string &key) |
std::vector< std::string > | loadStringList (int playernum, const std::string &mykey) |
const std::vector< std::string > & | getStringList (int playernum, const std::string &mykey) |
void | saveStringList (int playernum, const std::string &mykey, const std::vector< std::string > &names) |
void | saveDataList (int playernum, const std::string &mykey, const std::vector< float > &values) |
Variables | |
const char * | mission_key |
unsigned int clearSaveData | ( | int | whichcp, |
const std::string & | key | ||
) |
unsigned int clearSaveString | ( | int | whichcp, |
const std::string & | key | ||
) |
Unit* DockToSavedBases | ( | int | playernum, |
QVector & | safevec | ||
) |
Definition at line 44 of file universe_generic.cpp.
unsigned int eraseSaveData | ( | int | whichcp, |
const std::string & | key, | ||
unsigned int | index | ||
) |
unsigned int eraseSaveString | ( | int | whichcp, |
const std::string & | key, | ||
unsigned int | index | ||
) |
float getSaveData | ( | int | whichcp, |
const std::string & | key, | ||
unsigned int | num | ||
) |
const std::vector< float >& getSaveData | ( | int | whichcp, |
const std::string & | key | ||
) |
unsigned int getSaveDataLength | ( | int | whichcp, |
const std::string & | key | ||
) |
std::string getSaveString | ( | int | whichcp, |
const std::string & | key, | ||
unsigned int | num | ||
) |
unsigned int getSaveStringLength | ( | int | whichcp, |
const std::string & | key | ||
) |
const std::vector< std::string >& getStringList | ( | int | playernum, |
const std::string & | mykey | ||
) |
std::vector< std::string > loadStringList | ( | int | playernum, |
const std::string & | mykey | ||
) |
unsigned int pushSaveData | ( | int | whichcp, |
const std::string & | key, | ||
float | val | ||
) |
unsigned int pushSaveString | ( | int | whichcp, |
const std::string & | key, | ||
const std::string & | value | ||
) |
void putSaveData | ( | int | whichcp, |
const std::string & | key, | ||
unsigned int | num, | ||
float | val | ||
) |
void putSaveString | ( | int | whichcp, |
const std::string & | key, | ||
unsigned int | num, | ||
const std::string & | val | ||
) |
void saveDataList | ( | int | playernum, |
const std::string & | mykey, | ||
const std::vector< float > & | values | ||
) |
void saveStringList | ( | int | playernum, |
const std::string & | mykey, | ||
const std::vector< std::string > & | names | ||
) |
const char* mission_key |
Definition at line 22 of file vs_globals.cpp.