#include "vegastrike.h"
#include "in_kb.h"
#include "in_kb_data.h"
#include "in_mouse.h"
#include "main_loop.h"
#include "universe_util.h"
#include "lin_time.h"
#include "gui/modaldialog.h"
#include "gui/eventmanager.h"
#include "gui/newbutton.h"
#include "gui/staticdisplay.h"
#include "gui/textinputdisplay.h"
#include "gui/simplepicker.h"
#include "gui/groupcontrol.h"
#include "gui/scroller.h"
#include "networking/netclient.h"
#include "gamemenu.h"
#include "gfxlib_struct.h"
#include "cmd/music.h"
Go to the source code of this file.
void bootstrap_main_loop |
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return to idle func which now should call main_loop mohahahah
Draw Texture
return to idle func which now should call main_loop mohahahah
Draw Texture
Definition at line 507 of file main.cpp.
void enableNetwork |
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bool |
usenet) | |
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void gamemenu_keyboard_handler |
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unsigned int |
ch, |
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unsigned int |
mod, |
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bool |
release, |
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int |
x, |
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int |
y |
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void TerminateCurrentBase |
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void |
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vector< unsigned int > gamemenu_keyboard_queue |