vegastrike  0.5.1.r1
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gamemenu.cpp File Reference
#include "vegastrike.h"
#include "in_kb.h"
#include "in_kb_data.h"
#include "in_mouse.h"
#include "main_loop.h"
#include "universe_util.h"
#include "lin_time.h"
#include "gui/modaldialog.h"
#include "gui/eventmanager.h"
#include "gui/newbutton.h"
#include "gui/staticdisplay.h"
#include "gui/textinputdisplay.h"
#include "gui/simplepicker.h"
#include "gui/groupcontrol.h"
#include "gui/scroller.h"
#include "networking/netclient.h"
#include "gamemenu.h"
#include "gfxlib_struct.h"
#include "cmd/music.h"

Go to the source code of this file.

Classes

class  ShipSelectorCallback
 

Namespaces

 UniverseUtil
 

Constant Groups

 UniverseUtil
 

Functions

void TerminateCurrentBase (void)
 
int shiftup (int)
 
void gamemenu_keyboard_handler (unsigned int ch, unsigned int mod, bool release, int x, int y)
 
void gamemenu_draw ()
 
void UniverseUtil::startMenuInterface (bool firstTime, string error)
 
void bootstrap_main_loop ()
 
void enableNetwork (bool usenet)
 

Variables

vector< unsigned int > gamemenu_keyboard_queue
 

Function Documentation

void bootstrap_main_loop ( )

return to idle func which now should call main_loop mohahahah

Draw Texture

return to idle func which now should call main_loop mohahahah

Draw Texture

Definition at line 507 of file main.cpp.

void enableNetwork ( bool  usenet)

Definition at line 95 of file main.cpp.

void gamemenu_draw ( )

Definition at line 62 of file gamemenu.cpp.

void gamemenu_keyboard_handler ( unsigned int  ch,
unsigned int  mod,
bool  release,
int  x,
int  y 
)

Definition at line 48 of file gamemenu.cpp.

int shiftup ( int  )

Definition at line 72 of file in_kb.cpp.

void TerminateCurrentBase ( void  )

Variable Documentation

vector< unsigned int > gamemenu_keyboard_queue

Definition at line 22 of file gamemenu.cpp.