vegastrike
0.5.1.r1
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libserver.cpp
Go to the documentation of this file.
1
#include "
vs_globals.h
"
2
#include "
configxml.h
"
3
#include "
star_system_generic.h
"
4
#include "cmd/unit_generic.h"
5
6
VegaConfig
*
createVegaConfig
(
const
char
*file )
7
{
8
return
new
VegaConfig
( file );
9
}
10
class
Music;
11
class
Unit;
12
class
Animation;
13
14
void
UpdateAnimatedTexture
() {}
15
void
TerrainCollide
() {}
16
void
UpdateTerrain
() {}
17
void
UpdateCameraSnds
() {}
18
void
NebulaUpdate
(
StarSystem
*ss ) {}
19
void
SwitchUnits2
( Unit *nw ) {}
20
void
DoCockpitKeys
() {}
21
void
bootstrap_draw
(
const
std::string &message, Animation *SplashScreen ) {}
22
void
createObjects
( std::vector< std::string > &playersaveunit,
23
std::vector< StarSystem* > &ssys,
24
std::vector< QVector > &savedloc,
25
vector< vector< string > > &savefiles ) {}
26
void
disableTerrainDraw
( ContinuousTerrain *ct ) {}
27
void
/*GFXDRVAPI*/
GFXLight::SetProperties
(
enum
LIGHT_TARGET
lighttarg,
const
GFXColor
&color ) {}
28
src
libserver.cpp
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