vegastrike  0.5.1.r1
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libserver.cpp
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1 #include "vs_globals.h"
2 #include "configxml.h"
3 #include "star_system_generic.h"
4 #include "cmd/unit_generic.h"
5 
6 VegaConfig * createVegaConfig( const char *file )
7 {
8  return new VegaConfig( file );
9 }
10 class Music;
11 class Unit;
12 class Animation;
13 
15 void TerrainCollide() {}
16 void UpdateTerrain() {}
18 void NebulaUpdate( StarSystem *ss ) {}
19 void SwitchUnits2( Unit *nw ) {}
20 void DoCockpitKeys() {}
21 void bootstrap_draw( const std::string &message, Animation *SplashScreen ) {}
22 void createObjects( std::vector< std::string > &playersaveunit,
23  std::vector< StarSystem* > &ssys,
24  std::vector< QVector > &savedloc,
25  vector< vector< string > > &savefiles ) {}
26 void disableTerrainDraw( ContinuousTerrain *ct ) {}
27 void /*GFXDRVAPI*/ GFXLight::SetProperties( enum LIGHT_TARGET lighttarg, const GFXColor &color ) {}
28