#include <assert.h>
#include "star_system_generic.h"
#include "gfx/vec.h"
#include "cmd/planet_generic.h"
#include "cmd/unit_generic.h"
#include "cmd/unit_collide.h"
#include "cmd/collection.h"
#include "gfx/cockpit_generic.h"
#include "audiolib.h"
#include "lin_time.h"
#include "cmd/beam.h"
#include "cmd/bolt.h"
#include <expat.h>
#include "cmd/music.h"
#include "configxml.h"
#include "vs_globals.h"
#include "vegastrike.h"
#include "universe_generic.h"
#include "cmd/nebula_generic.h"
#include "galaxy_gen.h"
#include "cmd/script/mission.h"
#include "in_kb.h"
#include "cmd/script/flightgroup.h"
#include "load_mission.h"
#include "cmd/unit_util.h"
#include "cmd/unit_factory.h"
#include "vs_random.h"
#include "savegame.h"
#include "networking/netclient.h"
#include "in_kb_data.h"
#include "universe_util.h"
#include <boost/version.hpp>
#include "cs_boostpython.h"
Go to the source code of this file.
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void | TentativeJumpTo (StarSystem *ss, Unit *un, Unit *jumppoint, const std::string &system) |
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float | ScaleJumpRadius (float radius) |
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void | ClientServerSetLightContext (int lightcontext) |
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void | setStaticFlightgroup (vector< Flightgroup * > &fg, const std::string &nam, int faction) |
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Flightgroup * | getStaticBaseFlightgroup (int faction) |
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Flightgroup * | getStaticStarFlightgroup (int faction) |
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Flightgroup * | getStaticNebulaFlightgroup (int faction) |
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Flightgroup * | getStaticAsteroidFlightgroup (int faction) |
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Flightgroup * | getStaticUnknownFlightgroup (int faction) |
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string | RemoveDotSystem (const char *input) |
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Unit * | getTopLevelOwner () |
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void | CarSimUpdate (Unit *un, float height) |
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void | TerrainCollide () |
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void | UpdateAnimatedTexture () |
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void | UpdateCameraSnds () |
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float | getTimeCompression () |
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void | ExecuteDirector () |
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StarSystem * | GetLoadedStarSystem (const char *system) |
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bool | PendingJumpsEmpty () |
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void | SetShieldZero (Unit *) |
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double | calc_blend_factor (double frac, int priority, unsigned int when_it_will_be_simulated, int cur_simulation_frame) |
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void | ActivateAnimation (Unit *jumppoint) |
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QVector | SystemLocation (std::string system) |
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double | howFarToJump () |
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QVector | ComputeJumpPointArrival (QVector pos, std::string origin, std::string destination) |
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void ActivateAnimation |
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Unit * |
jumppoint) | |
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double calc_blend_factor |
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double |
frac, |
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int |
priority, |
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unsigned int |
when_it_will_be_simulated, |
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int |
cur_simulation_frame |
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void CarSimUpdate |
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Unit * |
un, |
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float |
height |
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) |
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void ClientServerSetLightContext |
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int |
lightcontext) | |
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QVector ComputeJumpPointArrival |
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QVector |
pos, |
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std::string |
origin, |
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std::string |
destination |
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) |
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StarSystem* GetLoadedStarSystem |
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const char * |
system) | |
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Flightgroup* getStaticAsteroidFlightgroup |
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int |
faction) | |
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Flightgroup* getStaticBaseFlightgroup |
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int |
faction) | |
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Flightgroup* getStaticNebulaFlightgroup |
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int |
faction) | |
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Flightgroup* getStaticStarFlightgroup |
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int |
faction) | |
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Flightgroup* getStaticUnknownFlightgroup |
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int |
faction) | |
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float getTimeCompression |
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) | |
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Unit* getTopLevelOwner |
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) | |
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bool PendingJumpsEmpty |
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string RemoveDotSystem |
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const char * |
input) | |
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float ScaleJumpRadius |
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float |
radius) | |
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void SetShieldZero |
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Unit * |
) | |
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void setStaticFlightgroup |
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vector< Flightgroup * > & |
fg, |
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const std::string & |
nam, |
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int |
faction |
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QVector SystemLocation |
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std::string |
system) | |
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void TentativeJumpTo |
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StarSystem * |
ss, |
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Unit * |
un, |
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Unit * |
jumppoint, |
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const std::string & |
system |
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) |
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void UpdateAnimatedTexture |
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void UpdateCameraSnds |
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unsigned int movingavgarray[128] = {0} |
unsigned int movingtotal = 0 |
std::vector< unorigdest * > pendingjump |
vector< Vector > perplines |
unsigned int physicsframecounter = 1 |
unsigned int theunitcounter = 0 |
unsigned int totalprocessed = 0 |