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lin_time.h
Go to the documentation of this file.
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/*
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* Vega Strike
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* Copyright (C) 2001-2002 Daniel Horn
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*
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* http://vegastrike.sourceforge.net/
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _LIN_TIME_H_
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#define _LIN_TIME_H_
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#include "
vegastrike.h
"
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#define VEGA_EPOCH 1136073600. //Jan 1, 2006 GMT
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void
InitTime
();
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double
GetElapsedTime
();
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void
UpdateTime
();
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void
micro_sleep
(
unsigned
int
n );
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double
getNewTime
();
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void
setNewTime
(
double
newnewtime );
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//Essentially calling UpdateTime();getNewTime() without modifying any state.
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//Always use this except at the beginning of a frame.
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double
queryTime
();
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//like query time, but returns a monotonous increasing sequence
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double
realTime
();
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extern
float
getTimeCompression
();
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extern
void
setTimeCompression
(
float
tc );
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#endif
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src
lin_time.h
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