Here is a list of all file members with links to the files they belong to:
- c -
- CacheJumpStar()
: star_system_jump.cpp
, universe.cpp
- calc_blend_factor()
: star_system_generic.h
, star_system_generic.cpp
- CalculateCoords()
: universe.cpp
- cam_setup_phase
: star_system.cpp
- capture
: main_loop.cpp
- carrier
: main_loop.cpp
- CarSimUpdate()
: star_system_generic.cpp
- CASE
: vsfilesystem.cpp
- CGMainDusplayID()
: macquartz.cpp
- CHANGE_CHANGE
: gfxlib_struct.h
- CHANGE_MUTABLE
: gfxlib_struct.h
- charStarHandler
: xml_serializer.h
, xml_serializer.cpp
- CLAMP
: gfxlib_struct.h
- ClampIt()
: galaxy.cpp
- cleanexit
: main_loop.cpp
, vs_globals.cpp
, vs_globals.h
- cleanup()
: main.cpp
, vs_globals.h
- CleanupUnitTables()
: main.cpp
, universe_generic.cpp
- CLEAR
: gfxlib_struct.h
- clearSaveData()
: save_util.h
- clearSaveString()
: save_util.h
- ClientServerSetLightContext()
: universe_util.cpp
, universe_util_server.cpp
, star_system_generic.cpp
- CLIPSTATE
: gfxlib_struct.h
- cloakHandler
: xml_serializer.h
, xml_serializer.cpp
- CloseFile()
: file_main.h
- closeRenderer()
: main.cpp
- COLORWRITE
: gfxlib_struct.h
- CommandInterpretor
: command.cpp
, vs_globals.h
- CommandMap
: config_xml.h
- ComputeJumpPointArrival()
: star_system_generic.cpp
- ComputeSerials()
: galaxy_xml.h
- ConditionalCursorDraw()
: star_system.cpp
- CONFIGFILE
: vsfilesystem.cpp
, vsfilesystem.h
- CONSTALPHA
: gfxlib_struct.h
- CONSTCOLOR
: gfxlib_struct.h
- CopySavedShips()
: savegame.cpp
, savegame.h
- copysign()
: physics.h
- createObjects()
: main_loop.h
, libserver.cpp
, main_loop.cpp
- createPipedString()
: savegame.cpp
- createSound()
: libaudioserver.cpp
- createVegaConfig()
: main.cpp
, libserver.cpp
, vsfilesystem.h
- CUBE_MAP_GEN
: gfxlib.h
- CUBEMAP
: gfxlib_struct.h
- CUBEMAP_NEGATIVE_X
: gfxlib_struct.h
- CUBEMAP_NEGATIVE_Y
: gfxlib_struct.h
- CUBEMAP_NEGATIVE_Z
: gfxlib_struct.h
- CUBEMAP_POSITIVE_X
: gfxlib_struct.h
- CUBEMAP_POSITIVE_Y
: gfxlib_struct.h
- CUBEMAP_POSITIVE_Z
: gfxlib_struct.h
- CULLFACE
: gfxlib_struct.h
- cur_check
: vs_globals.cpp
, vs_globals.h
- curmodpath
: vsfilesystem.cpp
- CurrentSaveGameName
: savegame.cpp
- CylTest_CapsFirst()
: fastmath.cpp