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ring.h
Go to the documentation of this file.
1
#ifndef _RING_H_
2
#define _RING_H_
3
#include "
mesh.h
"
4
#include "
vegastrike.h
"
5
class
RingMesh
:
public
Mesh
6
{
7
virtual
Mesh
* AllocNewMeshesEachInSizeofMeshSpace(
int
num )
8
{
9
return
new
RingMesh
[num];
10
}
11
virtual
void
InitRing(
float
iradius,
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float
oradius,
13
int
slices,
14
const
char
*
texture
,
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const
QVector
&r,
16
const
QVector
&s,
17
int
texwrapx = 1,
18
int
texwrapy = 1,
19
const
BLENDFUNC
a
=
ONE
,
20
const
BLENDFUNC
b
=
ZERO
,
21
bool
envMap =
false
,
22
float
theta_min = 0.0,
23
float
theta_max = 2 *
M_PI
,
24
FILTER
mipmap =
MIPMAP
);
25
26
public
:
RingMesh
() :
Mesh
() {}
27
RingMesh
(
float
iradius,
28
float
oradius,
29
int
slices,
30
const
char
*texture,
31
const
QVector
&r,
32
const
QVector
&s,
33
int
texwrapx = 1,
34
int
texwrapy = 1,
35
const
BLENDFUNC
a
=
SRCALPHA
,
36
const
BLENDFUNC
b
=
INVSRCALPHA
,
37
bool
envMap =
false
,
38
float
theta_min = 0.0,
39
float
theta_max = 2 *
M_PI
,
40
FILTER
mipmap =
TRILINEAR
)
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{
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InitRing( iradius, oradius, slices, texture, r, s, texwrapx, texwrapy,
a
,
b
, envMap, theta_min, theta_max, mipmap );
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}
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virtual
float
clipRadialSize
()
const
;
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};
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#endif
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src
gfx
ring.h
Generated on Fri May 29 2015 23:07:28 for Vegastrike 0.5.1 rc1 by
1.8.4