Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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This is the complete list of members for RingMesh, including all inherited members.
AddDamageFX(const Vector &LocalPos, const Vector &LocalNorm, const float percentage, const GFXColor &color=GFXColor(1, 1, 1, 1)) | Mesh | |
alphatest | Mesh | protected |
animationSequences | Mesh | protectedstatic |
blendDst | Mesh | protected |
blendSrc | Mesh | protected |
clipRadialSize() const | RingMesh | virtual |
convex | Mesh | protected |
corner_max() | Mesh | inline |
corner_min() | Mesh | inline |
Decal | Mesh | protected |
detailPlanes | Mesh | protected |
detailTexture | Mesh | protected |
Draw(float lod, const Matrix &m=identity_matrix, float toofar=1, int cloak=-1, float nebdist=0, unsigned char damage=0, bool renormalize_normals=false, const MeshFX *mfx=NULL) | Mesh | |
draw_queue | Mesh | protected |
draw_sequence | Mesh | protected |
DrawNow(float lod, bool centered, const Matrix &m=identity_matrix, int cloak=-1, float nebdist=0) | Mesh | |
EnableSpecialFX() | Mesh | |
envMapAndLit | Mesh | protected |
forceCullFace(GFXBOOL newValue) | Mesh | inline |
forcelogos | Mesh | protected |
Fork(Mesh *&one, Mesh *&two, float a, float b, float c, float d) | Mesh | |
framespersecond | Mesh | protected |
getBlendDst() const | Mesh | inline |
getBlendSrc() const | Mesh | inline |
getBoundingBox() | Mesh | |
getConvex() const | Mesh | inline |
getCullFaceForcedOff() const | Mesh | inline |
getCullFaceForcedOn() const | Mesh | inline |
getCurrentFrame() const | Mesh | |
getEnvMap() const | Mesh | inline |
getFramesPerSecond() const | Mesh | |
getLighting() const | Mesh | inline |
getLOD(float lod, bool bBypassDamping=true) | Mesh | protected |
GetMaterial() const | Mesh | |
getNumAnimationFrames(const string &which=string()) const | Mesh | |
getNumLOD() const | Mesh | |
getNumTextureFrames() const | Mesh | |
GetPolys(vector< mesh_polygon > &) | Mesh | |
getTechnique() const | Mesh | inline |
getTextureCumulativeTime() const | Mesh | |
getTextureFramesPerSecond() const | Mesh | |
getVertexList() const | Mesh | |
HasBeenDrawn() const | Mesh | inline |
hash_name | Mesh | protected |
initTechnique(const string &technique) | Mesh | |
InitUnit() | Mesh | protected |
LoadExistant(Mesh *mesh) | Mesh | |
LoadExistant(const string filehash, const Vector &scale, int faction) | Mesh | |
LoadMesh(const char *filename, const Vector &scalex, int faction, class Flightgroup *fg, const std::vector< std::string > &textureOverride=std::vector< std::string >()) | Mesh | static |
LoadMeshes(const char *filename, const Vector &scalex, int faction, class Flightgroup *fg, const std::vector< std::string > &textureOverride=std::vector< std::string >()) | Mesh | static |
LoadMeshes(VSFileSystem::VSFile &f, const Vector &scalex, int faction, class Flightgroup *fg, std::string hash_name, const std::vector< std::string > &textureOverride=std::vector< std::string >()) | Mesh | static |
local_pos | Mesh | protected |
LocalFX | Mesh | protected |
lodsize | Mesh | protected |
Mesh(std::string filename, const Vector &scalex, int faction, class Flightgroup *fg, bool orig=false) | Mesh | protected |
Mesh() | Mesh | |
Mesh(const Mesh &m) | Mesh | |
meshHashTable | Mesh | protectedstatic |
MeshType() const | Mesh | inlinevirtual |
mn | Mesh | protected |
mx | Mesh | protected |
myMatNum | Mesh | protected |
numforcelogo | Mesh | protected |
numFX() const | Mesh | inline |
numlods | Mesh | protected |
numsquadlogo | Mesh | protected |
numTextures() const | Mesh | inline |
orig | Mesh | protected |
polygon_offset | Mesh | protected |
Position() const | Mesh | inline |
PostProcessLoading(struct MeshXML *xml, const vector< string > &overrideTexture) | Mesh | protected |
ProcessDrawQueue(size_t whichpass, int whichdrawqueue, bool zsort, const QVector &sortctr) | Mesh | virtual |
ProcessUndrawnMeshes(bool pushSpecialEffects=false, bool nocamerasetup=false) | Mesh | static |
ProcessZFarMeshes(bool nocamerasetup=false) | Mesh | static |
queryBoundingBox(const QVector &start, const float err) const | Mesh | |
queryBoundingBox(const QVector &start, const QVector &end, const float err) const | Mesh | |
radialSize | Mesh | protected |
refcount | Mesh | protected |
RestoreCullFace(int whichdrawqueue) | Mesh | virtual |
RingMesh() | RingMesh | inline |
RingMesh(float iradius, float oradius, int slices, const char *texture, const QVector &r, const QVector &s, int texwrapx=1, int texwrapy=1, const BLENDFUNC a=SRCALPHA, const BLENDFUNC b=INVSRCALPHA, bool envMap=false, float theta_min=0.0, float theta_max=2 *M_PI, FILTER mipmap=TRILINEAR) | RingMesh | inline |
rSize() const | Mesh | inline |
SelectCullFace(int whichdrawqueue) | Mesh | virtual |
SetBlendMode(BLENDFUNC src, BLENDFUNC dst, bool lodcascade=false) | Mesh | |
setConvex(bool b) | Mesh | |
setCurrentFrame(float) | Mesh | |
setEnvMap(GFXBOOL newValue, bool lodcascade=false) | Mesh | inline |
setLighting(GFXBOOL newValue, bool lodcascade=false) | Mesh | inline |
SetMaterial(const GFXMaterial &mat) | Mesh | |
setTechnique(TechniquePtr tech) | Mesh | inline |
setTextureCumulativeTime(double) | Mesh | |
setVertexList(GFXVertexList *_vlist) | Mesh | |
setVirtualBoundingBox(const Vector &mn, const Vector &mx, float rsize) | Mesh | inline |
squadlogos | Mesh | protected |
technique | Mesh | protected |
texture(int i) const | Mesh | inline |
UnDraw() | Mesh | inline |
UpdateFX(float ttime) | Mesh | |
vlist | Mesh | protected |
will_be_drawn | Mesh | protected |
~Mesh() | Mesh | virtual |