Vegastrike 0.5.1 rc1  1.0
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Orders::FormUpToOwner Class Reference

#include <navigation.h>

Inheritance diagram for Orders::FormUpToOwner:
Orders::MoveTo Order

Public Member Functions

 FormUpToOwner (const QVector &Position)
 
void SetPos (const QVector &)
 
virtual void SetParent (Unit *parent1)
 Sets the parent of this Unit. Any virtual functions must call this one. More...
 
virtual void Execute ()
 The function that gets called and executes all queued suborders. More...
 
virtual string getOrderDescription ()
 
virtual ~FormUpToOwner ()
 
- Public Member Functions inherited from Orders::MoveTo
void SetAfterburn (bool tf)
 The last_velocity keeps track of the previous velocity so the script may determine if it has crossed over 0 this frame or not. More...
 
 MoveTo (const QVector &target, bool aft, unsigned char switchbacks, bool terminating=true)
 takes in the destination target, whether afterburners should be applied, and the ammount of accuracy (how many times it shoudl miss destination and come back) should be used More...
 
void SetDest (const QVector &)
 
virtual ~MoveTo ()
 
- Public Member Functions inherited from Order
virtual void ChooseTarget ()
 this function calls the destructor (needs to be overridden for python; More...
 
virtual bool PursueTarget (Unit *, bool isleader)
 
void ClearMessages ()
 clears the messasges of this order More...
 
 Order ()
 The default constructor setting everything to NULL and no dependency on order. More...
 
 Order (int type, int subtype)
 The constructor that specifies what order dependencies this order has. More...
 
virtual void Destroy ()
 The virutal function that unrefs all memory then calls Destruct () which takes care of unreffing this or calling delete on this. More...
 
OrderqueryType (unsigned int type)
 returns a pointer to the first order that may be bitwised ored with that type More...
 
OrderqueryAny (unsigned int type)
 returns a pointer to the first order that may be bitwise ored with any type More...
 
void eraseType (unsigned int type)
 Erases all orders that bitwise OR with that type. More...
 
bool AttachOrder (Unit *targets)
 Attaches a group of targets to this order (used for strategery-type games) More...
 
bool AttachOrder (QVector target)
 Attaches a navigation point to this order. More...
 
bool AttachSelfOrder (Unit *targets)
 Attaches a group (form up) to this order. More...
 
OrderEnqueueOrder (Order *ord)
 Enqueues another order that will be executed (in parallel perhaps) when next void Execute() is called. More...
 
OrderReplaceOrder (Order *ord)
 Replaces the first order of that type in the order queue. More...
 
bool Done ()
 
int getType ()
 
int getSubType ()
 
UnitGetParent () const
 
virtual void Communicate (const class CommunicationMessage &c)
 Sends a communication message from the Unit (encapulated in c) to this unit. More...
 
virtual void ProcessCommMessage (class CommunicationMessage &c)
 processes a single message...generally called by the Messages() func More...
 
virtual void ProcessCommunicationMessages (float CommRepsonseTime, bool RemoveMessageProcessed)
 responds (or does not) to certain messages in the message queue More...
 
OrderfindOrder (Order *ord)
 return pointer to order or NULL if not found More...
 
void eraseOrder (Order *ord)
 erase that order from the list More...
 
OrderEnqueueOrderFirst (Order *ord)
 enqueue order as first order More...
 
virtual olist_tgetOrderList ()
 returns the orderlist (NULL for orders that haven't got any) More...
 
virtual void AdjustRelationTo (Unit *un, float factor)
 
OrderfindOrderList ()
 searches the suborders recursively for the first order that has an orderlist More...
 
std::string createFullOrderDescription (int level=0)
 
void setActionString (std::string astring)
 
std::string getActionString ()
 
virtual float getMood ()
 

Additional Inherited Members

- Public Types inherited from Order
enum  ORDERTYPES {
  MOVEMENT =1, FACING =2, WEAPON =4, CLOAKING =8,
  ALLTYPES =(1|2|4|8)
}
 The varieties of order types MOVEMENT,FACING, and WEAPON orders may not be mutually executed (lest one engine goes left, the other right) More...
 
enum  SUBORDERTYPES { SLOCATION =1, STARGET =2, SSELF =4 }
 
- Protected Member Functions inherited from Order
virtual ~Order ()
 
virtual void Destructor ()
 changes the local relation of this unit to another...may inform superiors about "good" or bad! behavior depending on the AI More...
 
- Protected Attributes inherited from Order
Unitparent
 The unit this order is attached to. More...
 
unsigned int type
 The bit code (from ORDERTYPES) that this order is (for parallel execution) More...
 
unsigned int subtype
 
bool done
 Whether or not this order is done. More...
 
UnitContainer group
 If this order applies to a group of units (as in form up with this group) More...
 
QVector targetlocation
 If this order applies to a physical location in world space. More...
 
std::vector< Order * > suborders
 The queue of suborders that will be executed in parallel according to bit code. More...
 
std::list< class
CommunicationMessage * > 
messagequeue
 a bunch of communications that have not been answered CommunicationMessages are actually containing reference to a nice Finite State Machine that can allow a player to have a reasonable conversation with an AI More...
 
std::string actionstring
 

Detailed Description

Definition at line 187 of file navigation.h.

Constructor & Destructor Documentation

FormUpToOwner::FormUpToOwner ( const QVector Position)

Definition at line 739 of file navigation.cpp.

References Order::SSELF, and Order::subtype.

739  : MoveTo( QVector( 0, 0, 0 ), false, 255, false )
740  , Pos( pos )
741 {
742  subtype |= SSELF;
743 }
FormUpToOwner::~FormUpToOwner ( )
virtual

Definition at line 760 of file navigation.cpp.

760 {}

Member Function Documentation

void FormUpToOwner::Execute ( )
virtual

The function that gets called and executes all queued suborders.

Reimplemented from Orders::MoveTo.

Definition at line 748 of file navigation.cpp.

References _Universe, Universe::AccessCockpit(), Cockpit::autoInProgress(), Orders::MoveTo::Execute(), Unit::GetTransformation(), UnitContainer::GetUnit(), VegaConfig::getVariable(), Order::group, XMLSupport::parse_bool(), Orders::MoveTo::SetDest(), Transform(), vs_config, and WarpToP().

749 {
750  Unit *targ = group.GetUnit();
751  if (targ) {
752  MoveTo::SetDest( Transform( targ->GetTransformation(), Pos ) );
753  static bool can_warp_to = XMLSupport::parse_bool( vs_config->getVariable( "AI", "warp_to_wingmen", "true" ) );
754  if ( rand()%64 == 0 && ( can_warp_to || _Universe->AccessCockpit()->autoInProgress() ) )
755  WarpToP( parent, targ, true );
756  }
757  MoveTo::Execute();
758 }
virtual string Orders::FormUpToOwner::getOrderDescription ( )
inlinevirtual

Reimplemented from Orders::MoveTo.

Definition at line 194 of file navigation.h.

195  {
196  return "formuptoowner";
197  }
void FormUpToOwner::SetParent ( Unit parent1)
virtual

Sets the parent of this Unit. Any virtual functions must call this one.

Reimplemented from Order.

Definition at line 723 of file navigation.cpp.

References _Universe, Universe::activeStarSystem(), Order::AttachSelfOrder(), UnitCollection::createIterator(), StarSystem::getUnitList(), i, Unit::owner, and Order::SetParent().

724 {
725  Unit *ownerDoNotDereference = NULL;
726  Unit *temp;
728  (temp = *i) != NULL;
729  ++i)
730  if (temp == un->owner) {
731  ownerDoNotDereference = temp;
732  break;
733  }
734  if (ownerDoNotDereference != NULL)
735  AttachSelfOrder( ownerDoNotDereference );
736  MoveTo::SetParent( un );
737 }
void FormUpToOwner::SetPos ( const QVector v)

Definition at line 744 of file navigation.cpp.

References v.

745 {
746  Pos = v;
747 }

The documentation for this class was generated from the following files: