Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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Classes | |
class | AggressiveAI |
class | AutoDocking |
class | DockingOps |
class | FireAt |
class | FireAllYouGot |
class | MatchLinearVelocity |
class | MatchAngularVelocity |
class | MatchRoll |
class | MatchVelocity |
class | LoopAround |
class | LoopAroundAgro |
class | FacePerpendicular |
class | Ikarus |
class | MoveToParent |
class | MoveTo |
class | ChangeHeading |
class | FaceTarget |
class | AutoLongHaul |
class | FaceTargetITTS |
class | FormUp |
class | FormUpToOwner |
class | FaceDirection |
class | ExecuteFor |
Executes another order for a number of seconds. More... | |
class | Join |
class | Sequence |
class | TurretAI |
Functions | |
int | SelectDockPort (Unit *utdw, Unit *parent) |
Variables | |
DockingOps * | DONOTUSEAI = NULL |
const float | bleed_threshold = 0.0001 |
const float | THRESHOLD = 0.01 |
Definition at line 110 of file docking.cpp.
Referenced by Unit::EjectCargo(), FireKeyboard::Execute(), BaseComputer::loadCargoControls(), and Orders::DockingOps::RequestClearence().
const float Orders::bleed_threshold = 0.0001 |
Definition at line 10 of file navigation.h.
DockingOps* Orders::DONOTUSEAI = NULL |
Definition at line 232 of file docking.cpp.
const float Orders::THRESHOLD = 0.01 |
Definition at line 11 of file navigation.h.
Referenced by Orders::MoveToParent::Execute().