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debug_vs.h
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#ifndef _DEBUG_VS_H_
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#define _DEBUG_VS_H_
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//#define VS_DEBUG
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//#define VS_DEBUG1
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//#define VS_DEBUG2
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//#define VS_DEBUG3
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#ifndef VS_DEBUG
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inline
void
VS_DEBUG_ERROR
() {}
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#define VSCONSTRUCT1( a )
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#define VSDESTRUCT1
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#define VSCONSTRUCT2( a )
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#define VSDESTRUCT2
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#define VSCONSTRUCT3( a )
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#define VSDESTRUCT3
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#else
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void
VS_DEBUG_ERROR
();
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#error
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#include "
hashtable.h
"
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extern
Hashtable< long, char, 65535 >
constructed;
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extern
Hashtable< long, char, 65535 >
destructed;
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#define VSCONST( a ) \
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do { \
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if (constructed.Get( (long) this ) != NULL) VS_DEBUG_ERROR(); \
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if (destructed.Get( (long) this ) != NULL) destructed.Delete( (long) this ); \
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if (destructed.Get( (long) this ) != NULL) VS_DEBUG_ERROR(); \
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constructed.Put( (long) this, (char*) a ); \
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} \
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while (0)
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#define VSDEST \
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do { \
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if (constructed.Get( (long) this ) == NULL) VS_DEBUG_ERROR(); \
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else constructed.Delete( (long) this ); \
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if (constructed.Get( (long) this ) != NULL) VS_DEBUG_ERROR(); \
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if (destructed.Get( (long) this ) != NULL) VS_DEBUG_ERROR(); \
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destructed.Put( (long) this, (char*) this ); \
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} \
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while (0)
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#define VSCONSTRUCT1( a ) VSCONST( a )
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#define VSDESTRUCT1 VSDEST
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#ifdef VS_DEBUG2
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#define VSCONSTRUCT2( a ) VSCONST( a )
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#define VSDESTRUCT2 VSDEST
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#ifdef VS_DEBUG3
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#define VSCONSTRUCT3( a ) VSCONST( a )
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#define VSDESTRUCT3 VSDEST
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#else
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#define VSCONSTRUCT2( a )
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#define VSDESTRUCT2
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#define VSCONSTRUCT3( a )
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#define VSDESTRUCT3
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#endif
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#else
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#define VSCONSTRUCT1( a )
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#define VSDESCRUCT1
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#define VSCONSTRUCT2( a )
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#define VSDESCRUCT2
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#define VSCONSTRUCT3( a )
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#define VSDESCRUCT3
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#endif
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#endif
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#endif
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src
debug_vs.h
Generated on Fri May 29 2015 23:07:20 for Vegastrike 0.5.1 rc1 by
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