33 bool already_communicated =
false;
35 un = (*ii)->sender.GetUnit();
37 if (un == NULL || thisissender) {
39 if (thisissender) already_communicated =
true;
48 if (talk_more_helps || !already_communicated)
71 RemoveMessageProcessed =
true;
87 if ( cleared || ( ( (
float) rand() )/RAND_MAX ) < (1/time) ) {
91 if (RemoveMessageProcessed) {