Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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#include "config.h"
#include <string>
#include <vector>
#include <boost/shared_ptr.hpp>
#include "savegame.h"
#include "networking/const.h"
#include "networking/lowlevel/vsnet_socket.h"
#include "networking/lowlevel/vsnet_sockethttp.h"
#include "networking/lowlevel/vsnet_socketset.h"
#include "networking/lowlevel/vsnet_cmd.h"
#include "networking/lowlevel/netbuffer.h"
#include "cmd/container.h"
#include "gfx/quaternion.h"
#include "networking/clientptr.h"
Go to the source code of this file.
Classes | |
class | NetClient |
Namespaces | |
VsnetDownload | |
VsnetDownload::Client | |
Constant Groups | |
VsnetDownload | |
VsnetDownload::Client | |
Functions | |
bool | isLocalSerial (ObjSerial sernum) |
Unit * | getNetworkUnit (ObjSerial cserial) |
void | Reconnect (std::string ip, std::string port) |
Variables | |
vector< ObjSerial > | localSerials |
ObjSerial | CLIENT_NETVERSION |
Definition at line 109 of file netclient.cpp.
References _Universe, Unit::GetSerial(), UniverseUtil::getUnit(), i, Network, and Universe::numPlayers().
Referenced by NetClient::AddClientObject().
Definition at line 96 of file netclient.cpp.
References i, and localSerials.
Referenced by NetClient::AddClientObject().
void Reconnect | ( | std::string | ip, |
std::string | port | ||
) |
ObjSerial CLIENT_NETVERSION |
Definition at line 71 of file netclient.cpp.
Referenced by NetClient::init().
vector< ObjSerial > localSerials |
Definition at line 293 of file netclient.h.
Referenced by NetClient::connectLoad(), isLocalSerial(), NetClient::loginAccept(), NetClient::Reconnect(), and NetClient::Respawn().