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virtual void | UpdatePhysics2 (const Transformation &trans, const Transformation &oldtranssmat, const Vector &, float difficulty, const Matrix &, const Vector &CumulativeVelocity, bool ResolveLast, UnitCollection *uc=NULL) |
| returns true if jump possible even if not taken More...
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| GameUnit (int dummy) |
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| GameUnit (std::vector< Mesh * > &meshes, bool Subunit, int faction) |
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| GameUnit (const char *filename, bool SubUnit, int faction, std::string customizedUnit=std::string(""), Flightgroup *flightgroup=NULL, int fg_subnumber=0, std::string *netxml=NULL) |
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virtual | ~GameUnit () |
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int | nummesh () const |
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UnitImages< void > & | GetImageInformation () |
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bool | RequestClearance (Unit *dockingunit) |
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void | UpgradeInterface (Unit *base) |
| Loads a user interface for the user to upgrade his ship. More...
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virtual void | Cloak (bool cloak) |
| The name (type) of this unit shouldn't be public. More...
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void | Split (int level) |
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void | FixGauges () |
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void | UpdateHudMatrix (int whichcam) |
| Sets the camera to be within this unit. More...
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VSSprite * | getHudImage () const |
| What's the HudImage of this unit. More...
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virtual void | Draw (const Transformation &quat, const Matrix &m) |
| Draws this unit with the transformation and matrix (should be equiv) separately. More...
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virtual void | Draw (const Transformation &quat) |
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virtual void | Draw () |
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virtual void | DrawNow (const Matrix &m, float lod=1000000000) |
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virtual void | DrawNow () |
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void | addHalo (const char *filename, const QVector &loc, const Vector &size, const GFXColor &col, std::string halo_type, float halo_speed) |
| Deprecated. More...
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virtual void | applyTechniqueOverrides (const std::map< std::string, std::string > &overrides) |
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bool | TransferUnitToSystem (unsigned int whichJumpQueue, StarSystem *&previouslyActiveStarSystem, bool DoSightAndSound) |
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bool | Explode (bool draw, float timeit) |
| Begin and continue explosion. More...
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bool | queryFrustum (double frustum[6][4]) const |
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*bool | querySphereClickList (int, int, float err, Camera *activeCam) |
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void | Thrust (const Vector &amt, bool afterburn=false) |
| Thrusts by ammt and clamps accordingly (afterburn or not) More...
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Vector | ResolveForces (const Transformation &, const Matrix &) |
| Resolves forces of given unit on a physics frame. More...
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virtual void | ArmorDamageSound (const Vector &pnt) |
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virtual void | HullDamageSound (const Vector &pnt) |
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float | DealDamageToShield (const Vector &pnt, float &Damage) |
| applies damage from the given pnt to the shield, and returns % damage applied and applies lighitn More...
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bool | UpgradeSubUnits (const Unit *up, int subunitoffset, bool touchme, bool downgrade, int &numave, double &percentage) |
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double | Upgrade (const std::string &file, int mountoffset, int subunitoffset, bool force, bool loop_through_mounts) |
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Matrix | WarpMatrix (const Matrix &ctm) const |
| Holds temporary values for inter-function XML communication Saves deprecated restr info. More...
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virtual enum clsptr | isUnit () const |
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bool | ownz (void *parent) |
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| Unit (bool kill) |
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void | Kill () |
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bool | Killed () |
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void | Ref () |
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void | UnRef () |
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| Unit () |
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| Unit (int dummy) |
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| Unit (std::vector< Mesh * > &meshes, bool Subunit, int faction) |
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| Unit (const char *filename, bool SubUnit, int faction, std::string customizedUnit=std::string(""), Flightgroup *flightgroup=NULL, int fg_subnumber=0, std::string *netxml=NULL) |
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void | Init () |
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void | Init (const char *filename, bool SubUnit, int faction, std::string customizedUnit=std::string(""), Flightgroup *flightgroup=NULL, int fg_subnumber=0, std::string *netxml=NULL) |
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void | LoadRow (class CSVRow &row, std::string unitMod, std::string *netxml=NULL) |
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virtual | ~Unit () |
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void | SetNetworkMode (bool mode=true) |
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ObjSerial | GetSerial () const |
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void | SetSerial (ObjSerial) |
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void | BackupState () |
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bool | UpgradeSubUnitsWithFactory (const Unit *up, int subunitoffset, bool touchme, bool downgrade, int &numave, double &percentage, Unit *(*createupgradesubunit)(std::string s, int faction)) |
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bool | UpgradeMounts (const Unit *up, int subunitoffset, bool touchme, bool downgrade, int &numave, const Unit *templ, double &percentage) |
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un_iter | getSubUnits () |
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un_kiter | viewSubUnits () const |
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bool | isSubUnit () const |
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void | setFaceCamera () |
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bool | UpAndDownGrade (const Unit *up, const Unit *templ, int mountoffset, int subunitoffset, bool touchme, bool downgrade, int additive, bool forcetransaction, double &percentage, const Unit *downgrade_min, bool force_change_on_nothing, bool gen_downgrade_list) |
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void | ImportPartList (const std::string &category, float price, float pricedev, float quantity, float quantdev) |
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int | GetNumMounts () const |
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void | ClearMounts () |
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bool | canUpgrade (const Unit *upgrador, int mountoffset, int subunitoffset, int additive, bool force, double &percentage, const Unit *templ=NULL, bool force_change_on_nothing=false, bool gen_downgrade_list=true) |
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bool | Upgrade (const Unit *upgrador, int mountoffset, int subunitoffset, int additive, bool force, double &percentage, const Unit *templ=NULL, bool force_change_on_nothing=false, bool gen_downgrade_list=true) |
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int | RepairCost () |
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int | RepairUpgrade () |
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bool | RepairUpgradeCargo (Cargo *item, Unit *baseUnit, float *credits) |
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Vector | MountPercentOperational (int whichmount) |
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bool | ReduceToTemplate () |
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bool | canDowngrade (const Unit *downgradeor, int mountoffset, int subunitoffset, double &percentage, const Unit *downgradelimit, bool gen_downgrade_list=true) |
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bool | Downgrade (const Unit *downgradeor, int mountoffset, int subunitoffset, double &percentage, const Unit *downgradelimit, bool gen_downgrade_list=true) |
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unsigned | attackPreference () const |
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void | attackPreference (unsigned char) |
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unsigned | unitRole () const |
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void | unitRole (unsigned char) |
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void | setCombatRole (const std::string &s) |
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const std::string & | getCombatRole () const |
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const std::string & | getUnitRole () const |
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void | setUnitRole (const std::string &s) |
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const std::string & | getAttackPreference () const |
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void | setAttackPreference (const std::string &s) |
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void | DamageRandSys (float dam, const Vector &vec, float randum=1, float degrees=1) |
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void | SetNebula (Nebula *) |
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Nebula * | GetNebula () const |
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const std::string & | getCockpit () const |
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class Cockpit * | GetVelocityDifficultyMult (float &) const |
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void | RemoveFromSystem () |
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void | RequestPhysics () |
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bool | InCorrectStarSystem (StarSystem *) |
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std::vector< Mesh * > | StealMeshes () |
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void | Destroy () |
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const std::vector< std::string > & | GetDestinations () const |
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void | AddDestination (const std::string &) |
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void | SwitchCombatFlightMode () |
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bool | CombatMode () |
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virtual bool | TransferUnitToSystem (StarSystem *NewSystem) |
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StarSystem * | getStarSystem () |
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const StarSystem * | getStarSystem () const |
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const UnitJump & | GetJumpStatus () const |
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float | CourseDeviation (const Vector &OriginalCourse, const Vector &FinalCourse) const |
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Computer & | GetComputerData () |
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const Computer & | ViewComputerData () const |
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void | ActivateJumpDrive (int destination=0) |
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void | DeactivateJumpDrive () |
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void | beginElement (const std::string &name, const XMLSupport::AttributeList &attributes) |
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void | endElement (const std::string &name) |
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void | WriteUnit (const char *modificationname="") |
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std::string | WriteUnitString () |
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void | LoadXML (const char *filename, const char *unitModifications="", std::string *xmlbuffer=NULL) |
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void | LoadXML (VSFileSystem::VSFile &f, const char *unitModifications="", std::string *xmlbuffer=NULL) |
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bool | AutoPilotToErrorMessage (Unit *un, bool automaticenergyrealloc, std::string &failuremessage, int recursive_level=2) |
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bool | AutoPilotTo (Unit *un, bool automaticenergyrealloc) |
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Vector | LocalCoordinates (Unit *un) const |
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float | CloakVisible () const |
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void | Kill (bool eraseFromSave=true, bool quitting=false) |
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bool | Killed () const |
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bool | IsExploding () const |
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float | ExplodingProgress () const |
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float | AfterburnData () const |
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void | SetAfterBurn (float aft) |
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float | FuelData () const |
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float | WarpCapData () const |
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void | SetFuel (float f) |
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float | EnergyRechargeData () const |
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void | SetEnergyRecharge (float enrech) |
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void | SetMaxEnergy (float maxen) |
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float | MaxEnergyData () const |
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float | ShieldRechargeData () const |
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float | EnergyData () const |
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float | WarpEnergyData () const |
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float | GetWarpEnergy () const |
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void | DecreaseWarpEnergy (bool insystem, float time=1.0f) |
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void | IncreaseWarpEnergy (bool insystem, float time=1.0f) |
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bool | RefillWarpEnergy () |
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float | rSize () const |
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QVector | Position () const |
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const Matrix & | GetTransformation () const |
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QVector | LocalPosition () const |
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void | SetPosition (const QVector &pos) |
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void | SetCurPosition (const QVector &pos) |
| Sets the cumulative transformation matrix's position...for setting up to be out in the middle of nowhere. More...
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void | SetPosAndCumPos (const QVector &pos) |
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void | SetVisible (bool isvis) |
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void | SetAllVisible (bool isvis) |
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void | SetGlowVisible (bool isvis) |
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void | Rotate (const Vector &axis) |
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void | FireEngines (const Vector &Direction, float FuelSpeed, float FMass) |
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void | ApplyForce (const Vector &Vforce) |
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void | ApplyLocalForce (const Vector &Vforce) |
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void | Accelerate (const Vector &Vforce) |
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void | ApplyTorque (const Vector &Vforce, const QVector &Location) |
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void | ApplyLocalTorque (const Vector &Vforce, const Vector &Location) |
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void | ApplyBalancedLocalTorque (const Vector &Vforce, const Vector &Location) |
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void | ApplyLocalTorque (const Vector &torque) |
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float | ApplyLocalDamage (const Vector &pnt, const Vector &normal, float amt, Unit *affectedSubUnit, const GFXColor &, float phasedamage=0) |
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void | ApplyNetDamage (Vector &pnt, Vector &normal, float amt, float ppercentage, float spercentage, GFXColor &color) |
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void | ApplyDamage (const Vector &pnt, const Vector &normal, float amt, Unit *affectedSubUnit, const GFXColor &, void *ownerDoNotDereference, float phasedamage=0) |
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void | LightShields (const Vector &pnt, const Vector &normal, float amt, const GFXColor &color) |
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float | DealDamageToHullReturnArmor (const Vector &pnt, float Damage, float *&targ) |
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float | DealDamageToHull (const Vector &pnt, float Damage) |
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Vector | ClampThrust (const Vector &thrust, bool afterburn) |
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Vector | MaxThrust (const Vector &thrust) |
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void | LateralThrust (float amt) |
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void | VerticalThrust (float amt) |
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void | LongitudinalThrust (float amt) |
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Vector | ClampVelocity (const Vector &velocity, const bool afterburn) |
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Vector | ClampAngVel (const Vector &vel) |
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Vector | ClampTorque (const Vector &torque) |
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Vector | MaxTorque (const Vector &torque) |
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void | YawTorque (float amt) |
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void | PitchTorque (float amt) |
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void | RollTorque (float amt) |
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void | Repair () |
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void | UpdatePhysics (const Transformation &trans, const Matrix &transmat, const Vector &CumulativeVelocity, bool ResolveLast, UnitCollection *uc, Unit *superunit) |
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virtual void | UpdateSubunitPhysics (const Transformation &trans, const Matrix &transmat, const Vector &CumulativeVelocity, bool ResolveLast, UnitCollection *uc, Unit *superunit) |
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virtual void | UpdateSubunitPhysics (Unit *subunit, const Transformation &trans, const Matrix &transmat, const Vector &CumulativeVelocity, bool ResolveLast, UnitCollection *uc, Unit *superunit) |
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void | AddVelocity (float difficulty) |
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void | SetOrientation (QVector q, QVector r) |
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void | SetOrientation (Quaternion Q) |
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void | SetOrientation (QVector p, QVector q, QVector r) |
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void | GetOrientation (Vector &p, Vector &q, Vector &r) const |
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Vector | GetNetAcceleration () |
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Vector | GetAcceleration () const |
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float | GetMaxAccelerationInDirectionOf (const Vector &ref, bool afterburn) const |
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Vector | UpCoordinateLevel (const Vector &v) const |
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Vector | DownCoordinateLevel (const Vector &v) const |
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Vector | ToLocalCoordinates (const Vector &v) const |
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Vector | ToWorldCoordinates (const Vector &v) const |
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const Vector & | GetAngularVelocity () const |
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const Vector & | GetVelocity () const |
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Vector | GetWarpVelocity () const |
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void | SetVelocity (const Vector &) |
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void | SetAngularVelocity (const Vector &) |
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float | GetMoment () const |
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float | GetMass () const |
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float | GetElasticity () |
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const Limits & | Limits () const |
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void | SetResolveForces (bool) |
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void | setAverageGunSpeed () |
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int | LockMissile () const |
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void | LockTarget (bool myboo) |
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bool | TargetLocked () const |
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float | TrackingGuns (bool &missileLock) |
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void | ToggleWeapon (bool Missile, bool forward=true) |
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void | SelectAllWeapon (bool Missile) |
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void | getAverageGunSpeed (float &speed, float &grange, float &mrange) const |
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QVector | PositionITTS (const QVector &firingposit, Vector firingvelocity, float gunspeed, bool smooth_itts) const |
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float | FShieldData () const |
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float | RShieldData () const |
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float | LShieldData () const |
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float | BShieldData () const |
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void | ArmorData (float armor[8]) const |
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float | GetHull () const |
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float | GetHullPercent () const |
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void | Fire (unsigned int bitmask, bool beams_target_owner=false) |
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void | UnFire () |
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void | leach (float XshieldPercent, float YrechargePercent, float ZenergyPercent) |
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bool | InRange (Unit *target, bool cone=true, bool cap=true) const |
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bool | InRange (Unit *target, double &mm, bool cone, bool cap, bool lock) const |
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Unit * | Target () |
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Unit * | VelocityReference () |
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Unit * | Threat () |
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void | VelocityReference (Unit *targ) |
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void | TargetTurret (Unit *targ) |
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void | Threaten (Unit *targ, float danger) |
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void | ResetThreatLevel () |
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float | cosAngleTo (Unit *target, float &distance, float speed=0.001, float range=0.001, bool turnmargin=true) const |
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float | cosAngleFromMountTo (Unit *target, float &distance) const |
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float | computeLockingPercent () |
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void | Select () |
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void | Deselect () |
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void | Target (Unit *targ) |
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void | setTargetFg (std::string primary, std::string secondary=std::string(), std::string tertiary=std::string()) |
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void | ReTargetFg (int which_target=0) |
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bool | CanAddCargo (const Cargo &carg) const |
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void | AddCargo (const Cargo &carg, bool sort=true) |
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int | RemoveCargo (unsigned int i, int quantity, bool eraseZero=true) |
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float | PriceCargo (const std::string &s) |
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Cargo & | GetCargo (unsigned int i) |
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const Cargo & | GetCargo (unsigned int i) const |
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void | GetSortedCargoCat (const std::string &category, size_t &catbegin, size_t &catend) |
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Cargo * | GetCargo (const std::string &s, unsigned int &i) |
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const Cargo * | GetCargo (const std::string &s, unsigned int &i) const |
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unsigned int | numCargo () const |
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std::string | GetManifest (unsigned int i, Unit *scanningUnit, const Vector &original_velocity) const |
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bool | SellCargo (unsigned int i, int quantity, float &creds, Cargo &carg, Unit *buyer) |
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bool | SellCargo (const std::string &s, int quantity, float &creds, Cargo &carg, Unit *buyer) |
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bool | BuyCargo (const Cargo &carg, float &creds) |
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bool | BuyCargo (unsigned int i, unsigned int quantity, Unit *buyer, float &creds) |
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bool | BuyCargo (const std::string &cargo, unsigned int quantity, Unit *buyer, float &creds) |
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void | EjectCargo (unsigned int index) |
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float | getEmptyCargoVolume (void) const |
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float | getCargoVolume (void) const |
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float | getEmptyUpgradeVolume (void) const |
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float | getUpgradeVolume (void) const |
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float | getHiddenCargoVolume (void) const |
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class csOPCODECollider * | getCollideTree (const Vector &scale=Vector(1, 1, 1), const std::vector< struct mesh_polygon > *=NULL) |
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Order * | getAIState () const |
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void | PrimeOrders () |
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void | PrimeOrdersLaunched () |
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void | PrimeOrders (Order *newAI) |
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void | SetAI (Order *newAI) |
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void | EnqueueAI (Order *newAI) |
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void | EnqueueAIFirst (Order *newAI) |
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void | LoadAIScript (const std::string &aiscript) |
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bool | LoadLastPythonAIScript () |
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bool | EnqueueLastPythonAIScript () |
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double | getMinDis (const QVector &pnt) |
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void | SetTurretAI () |
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void | DisableTurretAI () |
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std::string | getFullAIDescription () |
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void | eraseOrderType (unsigned int type) |
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void | ExecuteAI () |
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void | SetCollisionParent (Unit *name) |
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void | SetOwner (Unit *target) |
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void | SetRecursiveOwner (Unit *target) |
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Unit * | rayCollide (const QVector &st, const QVector &end, Vector &normal, float &distance) |
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void | calculate_extent (bool update_collide_queue) |
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bool | Inside (const QVector &position, const float radius, Vector &normal, float &dist) |
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void | UpdateCollideQueue (StarSystem *ss, CollideMap::iterator hint[NUM_COLLIDE_MAPS]) |
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bool | querySphere (const QVector &pnt, float err) const |
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float | querySphere (const QVector &start, const QVector &end, float my_unit_radius=0) const |
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float | querySphereNoRecurse (const QVector &start, const QVector &end, float my_unit_radius=0) const |
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float | querySphereClickList (const QVector &st, const QVector &dir, float err) const |
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bool | queryFrustum (double frustum[6][4]) const |
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bool | InsideCollideTree (Unit *smaller, QVector &bigpos, Vector &bigNormal, QVector &smallpos, Vector &smallNormal, bool bigasteroid=false, bool smallasteroid=false) |
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virtual void | reactToCollision (Unit *smaller, const QVector &biglocation, const Vector &bignormal, const QVector &smalllocation, const Vector &smallnormal, float dist) |
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bool | jumpReactToCollision (Unit *smaller) |
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bool | Collide (Unit *target) |
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void | CollideAll () |
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int | CanDockWithMe (Unit *dockingunit, bool forcedock=false) |
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int | ForceDock (Unit *utdw, unsigned int whichdockport) |
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void | PerformDockingOperations () |
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void | FreeDockingPort (unsigned int whichport) |
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const std::vector< struct
DockingPorts > & | DockingPortLocations () const |
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char | DockedOrDocking () const |
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bool | IsCleared (const Unit *dockignunit) const |
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bool | isDocked (const Unit *dockingUnit) const |
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bool | UnDock (Unit *unitToDockWith) |
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bool | RequestClearance (Unit *dockingunit) |
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bool | EndRequestClearance (Unit *dockingunit) |
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bool | hasPendingClearanceRequests () const |
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int | Dock (Unit *unitToDockWith) |
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void | RestoreGodliness () |
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void | SetFg (Flightgroup *fg, int fg_snumber) |
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void | SetFaction (int faction) |
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Flightgroup * | getFlightgroup () const |
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int | getFgSubnumber () const |
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const std::string | getFgID () |
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std::vector< class CargoColor > & | FilterDowngradeList (std::vector< class CargoColor > &mylist, bool downgrade=true) |
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std::vector< class CargoColor > & | FilterUpgradeList (std::vector< class CargoColor > &mylist) |
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bool | IsBase () const |
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bool | isTractorable (enum tractorHow how=tractorBoth) const |
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void | setTractorability (enum tractorHow how) |
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enum tractorHow | getTractorability () const |
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void | setFullname (std::string name) |
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const string & | getFullname () const |
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const string & | getFilename () const |
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void | Ref () |
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void | UnRef () |
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UnitImages< void > & | GetImageInformation () |
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bool | isStarShip () const |
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bool | isPlanet () const |
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bool | isJumppoint () const |
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bool | isEnemy (const Unit *other) const |
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bool | isFriend (const Unit *other) const |
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bool | isNeutral (const Unit *other) const |
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float | getRelation (const Unit *other) const |
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void | TurretFAW () |
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