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missionscript.h
Go to the documentation of this file.
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/*
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* Vega Strike
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* Copyright (C) 2001-2002 Daniel Horn
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*
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* http://vegastrike.sourceforge.net/
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/*
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* AI for mission scripting written by Alexander Rawass <alexannika@users.sourceforge.net>
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*/
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#ifndef _CMD_AI_MISSION_SCRIPT_H_
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#define _CMD_AI_MISSION_SCRIPT_H_
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#include "
order.h
"
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#include "
navigation.h
"
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#include "
flybywire.h
"
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#include "
cmd/script/mission.h
"
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class
AImissionScript
:
public
FlyByWire
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{
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public
:
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AImissionScript
(
string
modulename
);
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~AImissionScript
();
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void
Execute
();
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virtual
string
getOrderDescription
()
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{
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char
buffer
[300];
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sprintf( buffer,
"%s:%d:%s"
, modulename.c_str(),
classid
,
getActionString
().c_str() );
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return
buffer
;
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}
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protected
:
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string
modulename
;
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unsigned
int
classid
;
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bool
first_run
;
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};
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class
AIFlyToWaypoint
:
public
AImissionScript
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{
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public
:
AIFlyToWaypoint
(
const
QVector
&
waypoint
,
float
vel
,
bool
afburn,
float
range
);
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QVector
waypoint
;
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float
vel
;
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float
range
;
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bool
aburn
;
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};
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class
AIFlyToWaypointDefend
:
public
AImissionScript
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{
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public
:
AIFlyToWaypointDefend
(
const
QVector
&
waypoint
,
float
vel
,
bool
afburn,
float
range
,
float
defend_range );
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QVector
waypoint
;
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float
vel
;
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float
range
;
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bool
aburn
;
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};
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class
AIFlyToJumppoint
:
public
AImissionScript
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{
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public
:
AIFlyToJumppoint
(
Unit
*jumppoint,
float
fly_speed,
bool
aft );
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};
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class
AIPatrol
:
public
AImissionScript
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{
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public
:
AIPatrol
(
int
mode,
const
QVector
&area,
float
range,
Unit
*around_unit,
float
patrol_speed );
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};
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class
AIPatrolDefend
:
public
AImissionScript
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{
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public
:
AIPatrolDefend
(
int
mode,
const
QVector
&area,
float
range,
Unit
*around_unit,
float
patrol_speed );
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};
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class
AISuperiority
:
public
AImissionScript
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{
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public
:
AISuperiority
();
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};
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class
AIOrderList
:
public
AImissionScript
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{
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public
:
AIOrderList
(
olist_t
*orderlist );
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virtual
olist_t
*
getOrderList
()
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{
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return
my_orderlist;
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}
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private
:
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olist_t
*my_orderlist;
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};
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#endif
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src
cmd
ai
missionscript.h
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