28 useThreatAssessment(false)
130 this->sensor = sensor;
131 this->collection = collection;
132 this->player = player;
142 static bool draw_significant_blips =
144 static bool untarget_out_cone =
146 static float minblipsize =
149 if (target != player) {
150 const bool isCurrentTarget = (player->
Target() == target);
152 if (!player->
InRange( target, dummy, isCurrentTarget && untarget_out_cone,
true,
true ))
158 if (!isCurrentTarget &&
159 !draw_significant_blips &&
165 if (target->
rSize() > minblipsize)
167 collection->push_back(sensor->
CreateTrack(target));
174 if (target->
rSize() > minblipsize)
198 static float maxUnitRadius =
200 static bool allGravUnits =
215 bool foundtarget =
false;
217 (gravUnit = *
i) != NULL;
221 if (gravUnit == target)
224 if (target && !foundtarget)