- c -
- CacheJumpStar()
: star_system_jump.cpp
, universe.cpp
- calc_blend_factor()
: star_system_generic.h
, star_system_generic.cpp
- CalculateCoords()
: universe.cpp
- CarSimUpdate()
: star_system_generic.cpp
- CGMainDusplayID()
: macquartz.cpp
- charStarHandler()
: xml_serializer.cpp
- ClampIt()
: galaxy.cpp
- cleanup()
: main.cpp
, vs_globals.h
- CleanupUnitTables()
: main.cpp
, universe_generic.cpp
- clearSaveData()
: save_util.h
- clearSaveString()
: save_util.h
- ClientServerSetLightContext()
: star_system_generic.cpp
, universe_util.cpp
, universe_util_server.cpp
- cloakHandler()
: xml_serializer.cpp
- CloseFile()
: file_main.h
- closeRenderer()
: main.cpp
- ComputeJumpPointArrival()
: star_system_generic.cpp
- ComputeSerials()
: galaxy_xml.h
- ConditionalCursorDraw()
: star_system.cpp
- CopySavedShips()
: savegame.cpp
, savegame.h
- copysign()
: physics.h
- createObjects()
: main_loop.h
, libserver.cpp
, main_loop.cpp
- createPipedString()
: savegame.cpp
- createSound()
: libaudioserver.cpp
- createVegaConfig()
: main.cpp
, vsfilesystem.h
, libserver.cpp
- CylTest_CapsFirst()
: fastmath.cpp