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unit_util.cpp
Go to the documentation of this file.
1
#include <string>
2
#include "
unit_generic.h
"
3
#include "
gfx/cockpit.h
"
4
#include "
planet_generic.h
"
5
#include "
gfx/animation.h
"
6
#include "
config_xml.h
"
7
#include "
unit_util.h
"
8
#include "
config_xml.h
"
9
#include "
vs_globals.h
"
10
#include "
pilot.h
"
11
using
std::string;
12
namespace
UnitUtil
13
{
14
void
switchFg
(
Unit
*my_unit,
string
arg )
15
{
16
if
(!my_unit)
return
;
17
string
type = my_unit->
name
;
18
int
nr_waves_left = 0;
19
int
nr_ships = 1;
20
string
order(
"default"
);
21
Flightgroup
*fg = my_unit->
getFlightgroup
();
22
if
(fg) {
23
type = fg->
type
;
24
nr_waves_left = fg->
nr_waves_left
;
25
nr_ships = 1;
26
fg->
Decrement
( my_unit );
27
order = fg->
ainame
;
28
}
29
fg =
Flightgroup::newFlightgroup
( arg, type,
FactionUtil::GetFaction
(
30
my_unit->
faction
), order, nr_ships, nr_waves_left,
""
,
""
,
mission
);
31
my_unit->
SetFg
( fg, fg->
nr_ships_left
-1 );
32
}
33
int
communicateTo
(
Unit
*my_unit,
Unit
*other_unit,
float
mood )
34
{
35
if
(!my_unit)
return
0;
36
unsigned
char
sex = 0;
37
Cockpit
*tmp;
38
if
( ( tmp =
_Universe
->
isPlayerStarship
( my_unit ) ) ) {
39
if
(other_unit) {
40
Animation
*ani = other_unit->
pilot
->
getCommFace
( other_unit, mood, sex );
41
if
(NULL != ani)
42
tmp->
SetCommAnimation
( ani, other_unit );
43
}
44
}
45
return
sex;
46
}
47
bool
commAnimation
(
Unit
*my_unit,
string
anim )
48
{
49
if
(!my_unit)
return
false
;
50
Cockpit
*tmp;
51
if
( ( tmp =
_Universe
->
isPlayerStarship
( my_unit ) ) ) {
52
static
Hashtable< std::string, Animation, 63 >
AniHashTable;
53
Animation
*vid = AniHashTable.
Get
( anim );
54
if
(NULL == vid) {
55
vid =
new
Animation
( anim.c_str() );
56
AniHashTable.
Put
( anim, vid );
57
}
58
tmp->
SetCommAnimation
( vid, NULL );
59
return
true
;
60
}
else
{
61
return
false
;
62
}
63
}
64
}
65
src
cmd
unit_util.cpp
Generated on Fri May 29 2015 23:07:19 for Vegastrike 0.5.1 rc1 by
1.8.4