29 Texture* Mesh::TempGetTexture(
struct MeshXML*, std::string filename, std::string factionname,
GFXBOOL detail )
const
90 vector< Mesh* > *hashers = bfxmHashTable.
Get(
hash_name );
91 vector< Mesh* >::iterator finder;
93 for (
int i = hashers->size()-1;
i >= 0; --
i)
94 if ( (*hashers)[
i] == this ) {
95 hashers->erase( hashers->begin()+
i );
96 if ( hashers->empty() ) {
109 void Mesh::Draw(
float lod,
const Matrix &m,
float toofar,
int cloak,
float nebdist,
unsigned char damage,
bool renormalize ,
const MeshFX*)