Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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#include <star.h>
Public Member Functions | |
Stars (int num, float spread) | |
void | SetBlend (bool blendit, bool fadeit) |
void | Draw () |
~Stars () | |
Definition at line 411 of file star.cpp.
References VegaConfig::getVariable(), XMLSupport::parse_float(), QVector, STARnumvlist, and vs_config.
void Stars::Draw | ( | ) |
Definition at line 431 of file star.cpp.
References _Universe, Universe::AccessCamera(), ALWAYS, StarVlist::BeginDrawState(), DEPTHTEST, DEPTHWRITE, StarVlist::Draw(), StarVlist::EndDrawState(), Camera::GetAngularVelocity(), Camera::GetPosition(), Camera::GetR(), VegaConfig::getVariable(), Camera::GetVelocity(), GFXAlphaTest(), GFXBlendMode(), GFXCreateLight(), GFXDeleteLight(), GFXDisable(), GFXEnable(), GFXFALSE, GFXLoadIdentity(), GFXPopGlobalEffects(), GFXPushGlobalEffects(), GFXSelectMaterial(), GFXTranslateModel(), GFXTRUE, GREATER, i, INVSRCALPHA, LIGHTING, MODEL, StarVlist::NumTextures(), ONE, XMLSupport::parse_bool(), XMLSupport::parse_float(), QVector, SRCALPHA, STARnumvlist, TEXTURE0, TEXTURE1, Camera::UpdateGFX(), vs_config, and ZERO.
Referenced by GameStarSystem::Draw().