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const Unit * | makeTemplateUpgrade (string name, int faction) |
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const Unit * | getUnitFromUpgradeName (const string &upgradeName, int myUnitFaction=0) |
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bool | isWeapon (std::string name) |
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Unit * | getTopLevelOwner () |
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static bool | nameIsAsteroid (std::string name) |
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template<typename T > |
static T | UnitUtil::mymin (T a, T b) |
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template<typename T > |
static T | UnitUtil::mymax (T a, T b) |
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static const string & | UnitUtil::getFgDirectiveCR (const Unit *my_unit) |
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bool | UnitUtil::isAsteroid (const Unit *my_unit) |
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bool | UnitUtil::isCapitalShip (const Unit *my_unit) |
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bool | UnitUtil::hasDockingUnits (const Unit *my_unit) |
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int | UnitUtil::getPhysicsPriority (Unit *un) |
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void | UnitUtil::orbit (Unit *my_unit, Unit *orbitee, float speed, QVector R, QVector S, QVector center) |
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string | UnitUtil::getFactionName (const Unit *my_unit) |
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int | UnitUtil::getFactionIndex (const Unit *my_unit) |
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void | UnitUtil::setFactionIndex (Unit *my_unit, int factionname) |
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void | UnitUtil::setFactionName (Unit *my_unit, string factionname) |
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float | UnitUtil::getFactionRelation (const Unit *my_unit, const Unit *their_unit) |
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float | UnitUtil::getRelationToFaction (const Unit *my_unit, int other_faction) |
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float | UnitUtil::getRelationFromFaction (const Unit *their_unit, int my_faction) |
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string | UnitUtil::getName (const Unit *my_unit) |
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void | UnitUtil::setName (Unit *my_unit, string name) |
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void | UnitUtil::SetHull (Unit *my_unit, float hull) |
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float | UnitUtil::getCredits (const Unit *my_unit) |
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void | UnitUtil::addCredits (const Unit *my_unit, float credits) |
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const string & | UnitUtil::getFlightgroupNameCR (const Unit *my_unit) |
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string | UnitUtil::getFlightgroupName (const Unit *my_unit) |
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Unit * | UnitUtil::getFlightgroupLeader (Unit *my_unit) |
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bool | UnitUtil::setFlightgroupLeader (Unit *my_unit, Unit *un) |
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string | UnitUtil::getFgDirective (const Unit *my_unit) |
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bool | UnitUtil::setFgDirective (Unit *my_unit, string inp) |
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int | UnitUtil::getFgSubnumber (Unit *my_unit) |
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int | UnitUtil::removeCargo (Unit *my_unit, string s, int quantity, bool erasezero) |
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void | UnitUtil::RecomputeUnitUpgrades (Unit *my_unit) |
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bool | UnitUtil::repair (Unit *my_unit) |
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float | UnitUtil::upgrade (Unit *my_unit, string file, int mountoffset, int subunitoffset, bool force, bool loop_through_mounts) |
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int | UnitUtil::removeWeapon (Unit *my_unit, string weapon, int mountoffset, bool loop_through_mounts) |
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int | UnitUtil::addCargo (Unit *my_unit, Cargo carg) |
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int | UnitUtil::forceAddCargo (Unit *my_unit, Cargo carg) |
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int | UnitUtil::hasCargo (const Unit *my_unit, string mycarg) |
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bool | UnitUtil::JumpTo (Unit *unit, string system) |
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string | UnitUtil::getUnitSystemFile (const Unit *my_unit) |
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bool | UnitUtil::incrementCargo (Unit *my_unit, float percentagechange, int quantity) |
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bool | UnitUtil::decrementCargo (Unit *my_unit, float percentagechange) |
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Cargo | UnitUtil::GetCargoIndex (const Unit *my_unit, int index) |
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Cargo | UnitUtil::GetCargo (const Unit *my_unit, std::string cargname) |
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bool | UnitUtil::isDockableUnit (const Unit *my_unit) |
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bool | UnitUtil::isCloseEnoughToDock (const Unit *my_unit, const Unit *un) |
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float | UnitUtil::getDistance (const Unit *my_unit, const Unit *un) |
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float | UnitUtil::getSignificantDistance (const Unit *un, const Unit *sig) |
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bool | UnitUtil::isSun (const Unit *my_unit) |
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bool | UnitUtil::isSignificant (const Unit *my_unit) |
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int | UnitUtil::isPlayerStarship (const Unit *un) |
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void | UnitUtil::setSpeed (Unit *un, float speed) |
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float | UnitUtil::maxSpeed (const Unit *un) |
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float | UnitUtil::maxAfterburnerSpeed (const Unit *un) |
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void | UnitUtil::setECM (Unit *un, int NewECM) |
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int | UnitUtil::getECM (const Unit *un) |
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static bool | UnitUtil::ishere (const Unit *par, const Unit *look) |
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Unit * | UnitUtil::owner (const Unit *un) |
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void | UnitUtil::performDockingOperations (Unit *un, Unit *unitToDockWith, int actuallyDockP) |
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float | UnitUtil::PercentOperational (Unit *un, std::string name, std::string category, bool countHullAndArmorAsFull) |
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void | UnitUtil::setMissionRelevant (Unit *my_unit) |
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