Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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Go to the source code of this file.
Functions | |
void | AUDChangeVolume (float volume) |
Changes the volume (generally 0 or between 1 and 1000) More... | |
float | AUDGetVolume () |
void | AUDChangeDoppler (float doppler) |
changes the scale used for doppler...generally between 0 for off or .01 and 10 More... | |
float | AUDGetDoppler () |
Gets current doppler val. More... | |
bool | AUDInit () |
void | AUDDestroy () |
void AUDChangeDoppler | ( | float | doppler) |
changes the scale used for doppler...generally between 0 for off or .01 and 10
Definition at line 102 of file al_init.cpp.
void AUDChangeVolume | ( | float | volume) |
Changes the volume (generally 0 or between 1 and 1000)
Definition at line 81 of file al_init.cpp.
References volume.
void AUDDestroy | ( | ) |
Definition at line 204 of file al_init.cpp.
References AUDDeleteSound(), AUDStopPlaying(), buffer, and i.
Referenced by cleanup().
float AUDGetDoppler | ( | ) |
Gets current doppler val.
Definition at line 112 of file al_init.cpp.
float AUDGetVolume | ( | ) |
Definition at line 93 of file al_init.cpp.
bool AUDInit | ( | ) |
Definition at line 132 of file al_init.cpp.
References game_data_t::audio_frequency_mode, g_game, VegaConfig::getVariable(), game_data_t::max_sound_sources, game_data_t::music_enabled, XMLSupport::parse_bool(), XMLSupport::parse_float(), XMLSupport::parse_int(), game_data_t::sound_enabled, and vs_config.
Referenced by main().