Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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#include "terrain.h"
#include "config_xml.h"
#include "vs_globals.h"
#include "xml_support.h"
#include "star_system.h"
#include "unit_generic.h"
#include "gfx/vec.h"
#include "vegastrike.h"
#include "universe.h"
#include <vector>
#include "collection.h"
#include "building.h"
Go to the source code of this file.
Functions | |
static GFXColor | getTerrainColor () |
Variables | |
static std::vector< Terrain * > | allterrains |
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Definition at line 88 of file terrain.cpp.
Referenced by Terrain::Render(), and Terrain::RenderAll().
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Definition at line 13 of file terrain.cpp.
Referenced by Terrain::CollideAll(), Terrain::DeleteAll(), Terrain::RenderAll(), Terrain::Terrain(), Terrain::UpdateAll(), and Terrain::~Terrain().