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terrain.h
Go to the documentation of this file.
1
#ifndef TERRAIN_H_
2
#define TERRAIN_H_
3
#include "
gfx/quadtree.h
"
4
class
Unit
;
5
class
Vector
;
6
7
#define TERRAINRENDER 1
8
#define TERRAINUPDATE 2
9
class
Terrain
:
public
QuadTree
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{
11
updateparity
*updatetransform;
12
float
TotalSizeX;
13
float
TotalSizeZ;
14
float
mass;
15
int
whichstage;
16
char
draw;
17
void
ApplyForce(
Unit
*un,
const
Vector
&norm,
float
distance );
18
public
:
Terrain
(
const
char
*filename,
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const
Vector
&Scales,
20
const
float
mass,
21
const
float
radius,
22
updateparity
*updatetransform =
identityparity
);
23
void
SetTotalSize
(
float
X
,
float
Z
)
24
{
25
TotalSizeX =
X
;
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TotalSizeZ =
Z
;
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}
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~Terrain
();
29
void
Collide
(
Unit
*un,
const
Matrix
&t );
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void
Collide
(
Unit
*un );
31
void
Collide
();
32
void
SetTransformation
(
const
Matrix
&mat );
33
static
void
CollideAll
();
34
static
void
DeleteAll
();
35
void
Render
();
36
static
void
RenderAll
();
37
static
void
UpdateAll
(
int
resolution );
38
void
DisableDraw
();
39
void
EnableDraw
();
40
void
DisableUpdate
();
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void
EnableUpdate
();
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Vector
GetUpVector
(
const
Vector
&pos );
43
};
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#endif
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src
cmd
terrain.h
Generated on Fri May 29 2015 23:07:17 for Vegastrike 0.5.1 rc1 by
1.8.4