Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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#include "vegastrike.h"
#include "navscreen.h"
#include "navpath.h"
#include "in_kb.h"
#include "in_kb_data.h"
#include "in_mouse.h"
#include "gfx/cockpit.h"
#include "main_loop.h"
#include "lin_time.h"
#include "gui/modaldialog.h"
#include "gui/eventmanager.h"
#include "gui/newbutton.h"
#include "gui/staticdisplay.h"
#include "gui/textinputdisplay.h"
#include "gui/simplepicker.h"
#include "gui/groupcontrol.h"
#include "gui/scroller.h"
Go to the source code of this file.
Classes | |
struct | ModeInfo |
Functions | |
void | nav_main_loop () |
int | shiftup (int) |
static void | nav_keyboard_cb (unsigned int ch, unsigned int mod, bool release, int x, int y) |
Variables | |
vector< unsigned int > | nav_keyboard_queue |
static const ModeInfo | displayModeInfo [] |
static const ModeInfo | selectorModeInfo [] |
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static |
Definition at line 988 of file navcomputer.cpp.
References nav_keyboard_queue, shiftup(), WSK_MOD_LSHIFT, and WSK_MOD_RSHIFT.
Referenced by NavComputer::toggleVisibility().
void nav_main_loop | ( | ) |
Definition at line 980 of file navcomputer.cpp.
References WindowManager::draw(), GFXBeginScene(), GFXEndScene(), and globalWindowManager().
Referenced by NavComputer::toggleVisibility().
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Definition at line 61 of file navcomputer.cpp.
vector< unsigned int > nav_keyboard_queue |
Definition at line 45 of file navcomputer.cpp.
Referenced by NavComputer::constructControls(), NavComputer::RenameConfirm::init(), and nav_keyboard_cb().
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Definition at line 66 of file navcomputer.cpp.