#include "key_mutable_set.h"
#include "vegastrike.h"
#include "gfx/vec.h"
#include <limits>
#include <vector>
Go to the source code of this file.
void init_null_collide_iter |
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Definition at line 189 of file collide_map.h.
Referenced by Mission::call_unit_launch(), Unit::CollideAll(), CollideChecker< T, canbebolt >::endAfterCollide(), findObjects(), findObjectsFromPosition(), Radar::Sensor::FindTracksInRange(), ChooseTargetClass< numTuple >::init(), Mount::PhysicsAlignedFire(), Unit::RemoveFromSystem(), StarSystem::RemoveUnit(), GameUnit< UnitType >::TransferUnitToSystem(), CollideArray::UpdateBoltInfo(), Unit::UpdateCollideQueue(), and Unit::UpdatePhysics().