Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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#include "networking/lowlevel/netbuffer.h"
#include "networking/lowlevel/vsnet_debug.h"
#include "universe_generic.h"
#include "universe_util.h"
#include "star_system_generic.h"
#include "cmd/unit_generic.h"
#include "cmd/unit_factory.h"
#include "gfx/cockpit_generic.h"
#include "networking/lowlevel/packet.h"
#include "networking/savenet_util.h"
#include "networking/zonemgr.h"
#include "vs_globals.h"
#include "endianness.h"
#include <assert.h>
#include "networking/netserver.h"
#include "vs_random.h"
#include "lin_time.h"
Go to the source code of this file.
Functions | |
StarSystem * | GetLoadedStarSystem (const char *system) |
void | displayUnitInfo (Unit *un, const string callsign, const char *type) |
bool | Nearby (ClientPtr clt, Unit *un) |
void displayUnitInfo | ( | Unit * | un, |
const string | callsign, | ||
const char * | type | ||
) |
Definition at line 46 of file zonemgr.cpp.
References UnitUtil::getFactionName(), Unit::getFgSubnumber(), Unit::getFlightgroup(), Unit::getFullname(), Unit::GetSerial(), Flightgroup::name, and Unit::name.
Referenced by ZoneMgr::addClient(), ZoneInfo::display(), ZoneMgr::displayNPCs(), ZoneMgr::removeClient(), NetServer::sendKill(), and NetServer::sendNewUnitQueue().
StarSystem* GetLoadedStarSystem | ( | const char * | system) |
Definition at line 786 of file star_system_generic.cpp.
Definition at line 619 of file zonemgr.cpp.
References Unit::computer, VegaConfig::getVariable(), Unit::InRange(), Unit::Computer::RADARLIM::maxrange, XMLSupport::parse_float(), Unit::Position(), QVector, Unit::Computer::radar, and vs_config.
Referenced by ZoneMgr::addPosition().