Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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Go to the source code of this file.
Functions | |
VSSprite * | createVSSprite (const char *file) |
bool | isVSSpriteLoaded (const VSSprite *file) |
void | deleteVSSprite (VSSprite *file) |
void | abletodock (int) |
void | cache_ani (std::string s) |
void | update_ani_cache () |
std::string | getRandomCachedAniString () |
Animation * | getRandomCachedAni () |
void abletodock | ( | int | ) |
Definition at line 16 of file unit_functions_server.cpp.
References AUDCreateSoundWAV(), AUDPlay(), VegaConfig::getVariable(), soundContainer::loadsound(), XMLSupport::parse_bool(), soundContainer::playsound(), QVector, soundContainer::sound, Vector, and vs_config.
void cache_ani | ( | std::string | s) |
Definition at line 18 of file unit_functions_server.cpp.
VSSprite* createVSSprite | ( | const char * | file) |
Definition at line 4 of file unit_functions_server.cpp.
void deleteVSSprite | ( | VSSprite * | file) |
Definition at line 14 of file unit_functions_server.cpp.
Animation* getRandomCachedAni | ( | ) |
Definition at line 27 of file unit_functions_server.cpp.
std::string getRandomCachedAniString | ( | ) |
Definition at line 22 of file unit_functions_server.cpp.
Referenced by GameUnit< UnitType >::Explode().
Definition at line 9 of file unit_functions_server.cpp.
References VSSprite::LoadSuccess().
void update_ani_cache | ( | ) |
Definition at line 20 of file unit_functions_server.cpp.
References BILINEAR, cached_ani, and tempcache.