Vegastrike 0.5.1 rc1  1.0
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unit_functions_server.cpp File Reference
#include <string>
#include "unit_generic.h"

Go to the source code of this file.

Functions

VSSpritecreateVSSprite (const char *file)
 
bool isVSSpriteLoaded (const VSSprite *file)
 
void deleteVSSprite (VSSprite *file)
 
void abletodock (int)
 
void cache_ani (std::string s)
 
void update_ani_cache ()
 
std::string getRandomCachedAniString ()
 
AnimationgetRandomCachedAni ()
 

Function Documentation

void cache_ani ( std::string  s)

Definition at line 18 of file unit_functions_server.cpp.

18 {}
VSSprite* createVSSprite ( const char *  file)

Definition at line 4 of file unit_functions_server.cpp.

5 {
6  return NULL;
7 }
void deleteVSSprite ( VSSprite file)

Definition at line 14 of file unit_functions_server.cpp.

14 {}
Animation* getRandomCachedAni ( )

Definition at line 27 of file unit_functions_server.cpp.

28 {
29  return NULL;
30 }
std::string getRandomCachedAniString ( )

Definition at line 22 of file unit_functions_server.cpp.

Referenced by GameUnit< UnitType >::Explode().

23 {
24  return "";
25 }
bool isVSSpriteLoaded ( const VSSprite file)

Definition at line 9 of file unit_functions_server.cpp.

References VSSprite::LoadSuccess().

10 {
11  return true;
12 }
void update_ani_cache ( )

Definition at line 20 of file unit_functions_server.cpp.

References BILINEAR, cached_ani, and tempcache.

20 {}