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unit_customize.h
Go to the documentation of this file.
1
#ifndef __UNIT_CUSTOMIZE_CPP__
2
#define __UNIT_CUSTOMIZE_CPP__
3
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#include "
unit.h
"
5
#include "
unit_factory.h
"
6
#include "
images.h
"
7
#include "
universe.h
"
8
#include "
vegastrike.h
"
9
#include <stdio.h>
10
#include <stdlib.h>
11
#include "
gfx/cockpit.h
"
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#include "
savegame.h
"
13
#include "
config_xml.h
"
14
#include "
xml_serializer.h
"
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#include "
audiolib.h
"
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#include "
vs_globals.h
"
17
#include "
unit_const_cache.h
"
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#ifdef _WIN32
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#define strcasecmp stricmp
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#endif
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extern
int
GetModeFromName
(
const
char
* );
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extern
Unit
*
CreateGameTurret
( std::string tur,
int
faction
);
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template
<
class
UnitType >
26
bool
GameUnit< UnitType >::UpgradeSubUnits
(
const
Unit
*
up
,
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int
subunitoffset,
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bool
touchme,
29
bool
downgrade,
30
int
&numave,
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double
&percentage )
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{
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bool
bl = this->UpgradeSubUnitsWithFactory( up, subunitoffset, touchme, downgrade, numave, percentage, &
CreateGameTurret
);
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if
( !up->
SubUnits
.
empty
() )
35
this->DisableTurretAI();
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return
bl;
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}
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extern
char
*
GetUnitDir
(
const
char
* );
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template
<
class
UnitType >
42
double
GameUnit< UnitType >::Upgrade
(
const
std::string &
file
,
43
int
mountoffset,
44
int
subunitoffset,
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bool
force,
46
bool
loop_through_mounts )
47
{
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return
Unit::Upgrade
( file, mountoffset, subunitoffset, force, loop_through_mounts );
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}
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#endif
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src
cmd
unit_customize.h
Generated on Fri May 29 2015 23:07:18 for Vegastrike 0.5.1 rc1 by
1.8.4