Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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#include <config.h>
#include <map>
#include "networking/const.h"
#include "netui.h"
#include "vsnet_serversocket.h"
#include "vsnet_oss.h"
#include "vsnet_debug.h"
#include "vsnet_headers.h"
Go to the source code of this file.
Typedefs | |
typedef std::map< AddressIP, SOCKETALT > | UDP_pool_type |
Functions | |
static void | static_initNetwork () |
bool | bindFd (int fd, const AddressIP &remote_ip) |
Variables | |
int | NONBLOCKING_CONNECT = 1 |
UDP_pool_type | UDP_pool |
typedef std::map< AddressIP, SOCKETALT > UDP_pool_type |
Definition at line 60 of file netui.cpp.
References SOCKET_ERROR.
Referenced by NetUIBase::createClientSocket().
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static |
Definition at line 11 of file netui.cpp.
References COUT.
Referenced by NetUIBase::createClientSocket(), NetUIBase::createServerSocket(), NetUIUDP::createServerSocket(), NetUIUDP::createSocket(), and NetUIBase::lookupHost().
int NONBLOCKING_CONNECT = 1 |
Definition at line 57 of file netui.cpp.
Referenced by NetUIBase::createClientSocket(), and VsnetHTTPSocket::lower_sendbuf().
UDP_pool_type UDP_pool |
Definition at line 204 of file netui.cpp.
Referenced by NetUIUDP::createSocket(), and NetUIUDP::disconnectSaveUDP().