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mesh_io.h
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#ifndef __MESH_IO_H__INCLUDED_
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#define __MESH_IO_H__INCLUDED_
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#define int32bit int
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#define float32bit float
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#define char8bit unsigned char
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#ifdef DEFINE_BLENDFUNC
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enum
BLENDFUNC
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{
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ZERO
=1,
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ONE
=2,
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SRCCOLOR
=3,
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INVSRCCOLOR
=4,
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SRCALPHA
=5,
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INVSRCALPHA
=6,
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DESTALPHA
=7,
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INVDESTALPHA
=8,
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DESTCOLOR
=9,
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INVDESTCOLOR
=10,
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SRCALPHASAT
=11,
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CONSTALPHA
=12,
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INVCONSTALPHA
=13,
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CONSTCOLOR
=14,
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INVCONSTCOLOR
=15
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};
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#endif
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struct
Mesh_vec3f
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{
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float
x
;
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float
y
;
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float
z
;
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};
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enum
textype
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{
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ALPHAMAP
,
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ANIMATION
,
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TEXTURE
,
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TECHNIQUE
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};
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#endif //__MESH_IO_H__INCLUDED_
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src
gfx
mesh_io.h
Generated on Fri May 29 2015 23:07:25 for Vegastrike 0.5.1 rc1 by
1.8.4