Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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Go to the source code of this file.
Namespaces | |
GFXMatrices | |
Constant Groups | |
GFXMatrices | |
int gl_batches_this_frame = 0 |
Definition at line 39 of file gl_globals.cpp.
Referenced by GFXVertexList::Draw(), and main_loop().
gl_options_t gl_options |
Definition at line 29 of file gl_globals.cpp.
Referenced by _GFXActiveTextureValid(), GFXVertexList::BeginDrawState(), Technique::Pass::compile(), Background::Draw(), VSSprite::Draw(), GFXVertexList::Draw(), ParticleTrail::DrawAndUpdate(), Animation::DrawAsVSSprite(), PaintText::drawLines(), Animation::DrawNoTransform(), Animation::DrawNow(), GFXActiveTexture(), GFXCreateTexture(), GFXDisable(), GFXEnable(), GFXInit(), GFXMultiTexAvailable(), GFXSelectTexture(), GFXShutdown(), GFXTexCoord224f(), GFXTexCoord4f(), GFXTextureCoordGenMode(), GFXTextureEnv(), GFXTextureWrap(), GFXToggleTexture(), GFXTransferTexture(), init_opengl_extensions(), AnimatedTexture::LoadFrame(), AnimatedTexture::LoadVideoSource(), AnimatedTexture::MakeActive(), AnimatedTexture::numLayers(), AnimatedTexture::numPasses(), Mesh::ProcessDrawQueue(), Mesh::ProcessUndrawnMeshes(), Mesh::ProcessZFarMeshes(), GFXVertexList::RefreshDisplayList(), RestoreSpecMapState(), RGBACompressed(), RGBCompressed(), setupGLState(), AnimatedTexture::SetupPass(), SetupSpecMapFirstPass(), SetupSpecMapSecondPass(), ShowText(), winsys_init(), and winsys_shutdown().
int gl_vertices_this_frame = 0 |
Definition at line 38 of file gl_globals.cpp.
Referenced by GFXVertexList::Draw(), and main_loop().