Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
|
#include <iostream>
#include <string.h>
#include "gfx/quaternion.h"
#include "networking/const.h"
#include "configxml.h"
#include "networking/lowlevel/vsnet_clientstate.h"
#include "networking/lowlevel/vsnet_address.h"
#include "networking/lowlevel/vsnet_socket.h"
#include "cmd/container.h"
#include "savegame.h"
Go to the source code of this file.
Classes | |
class | Client |
Enumerations | |
enum | accountServerCommands { ACCT_LOGIN ='l', ACCT_NEWCHAR ='c', ACCT_NEWSUBSCRIBE ='u', ACCT_LOGIN_DATA ='d', ACCT_LOGIN_ERROR ='e', ACCT_LOGIN_ALREADY ='f', ACCT_LOGIN_NEW ='n', ACCT_LOGIN_ACCEPT ='a', ACCT_LOGOUT ='o', ACCT_RESYNC ='r', ACCT_SAVE ='s', ACCT_SAVE_LOGOUT ='S', ACCT_SUCCESS ='!' } |
Functions | |
void | displayError (ObjSerial error_code) |
std::ostream & | operator<< (std::ostream &ostr, const Client &c) |
Variables | |
VegaConfig * | vs_config |
void displayError | ( | ObjSerial | error_code) |
std::ostream& operator<< | ( | std::ostream & | ostr, |
const Client & | c | ||
) |
Definition at line 166 of file vsnet_clientstate.cpp.
References Client::cltadr, Client::lossy_socket, and Client::tcp_sock.
VegaConfig* vs_config |
Definition at line 17 of file acctserver.cpp.