Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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#include "vegastrike.h"
#include <vector>
#include "beam.h"
#include "unit_generic.h"
#include "gfx/aux_texture.h"
#include "gfx/decalqueue.h"
#include "audiolib.h"
#include "configxml.h"
#include "images.h"
Go to the source code of this file.
Classes | |
struct | BeamDrawContext |
Functions | |
void | AdjustMatrixToTrackTarget (Matrix &mat, const Vector &vel, Unit *target, float speed, bool lead, float cone) |
Variables | |
static DecalQueue | beamdecals |
static vector< vector < BeamDrawContext > > | beamdrawqueue |
void AdjustMatrixToTrackTarget | ( | Matrix & | mat, |
const Vector & | vel, | ||
Unit * | target, | ||
float | speed, | ||
bool | lead, | ||
float | cone | ||
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Definition at line 24 of file beam.cpp.
Referenced by Beam::Beam(), Beam::Draw(), and Beam::ProcessDrawQueue().