Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
|
Functions | |
void | GetSaveBuffer (string savestr, string xmlstr, char *buffer) |
void | GetSaveStrings (int numplayer, string &savestr, string &xmlstr, bool savevars) |
void | GetSaveStrings (ClientPtr clt, string &savestr, string &xmlstr, bool savevars) |
void SaveNetUtil::GetSaveBuffer | ( | string | savestr, |
string | xmlstr, | ||
char * | buffer | ||
) |
void SaveNetUtil::GetSaveStrings | ( | int | numplayer, |
string & | savestr, | ||
string & | xmlstr, | ||
bool | savevars | ||
) |
Definition at line 29 of file savenet_util.cpp.
References _Universe, Universe::AccessCockpit(), Cockpit::activeStarSystem, Cockpit::credits, Unit::faction, FactionUtil::GetFactionName(), StarSystem::getFileName(), Cockpit::GetParent(), Unit::LocalPosition(), Cockpit::PackUnitInfo(), QVector, Cockpit::savegame, SaveGame::WriteSaveGame(), and Unit::WriteUnitString().
Referenced by AddWriteSave(), GetSaveStrings(), ZoneMgr::getZoneBuffer(), NetServer::saveAccount(), NetClient::saveRequest(), and NetServer::sendJump().
void SaveNetUtil::GetSaveStrings | ( | ClientPtr | clt, |
string & | savestr, | ||
string & | xmlstr, | ||
bool | savevars | ||
) |
Definition at line 10 of file savenet_util.cpp.
References _Universe, GetSaveStrings(), and Universe::whichPlayerStarship().