Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
|
#include "universe_util.h"
#include "missile_generic.h"
#include "unit_generic.h"
#include "vegastrike.h"
#include "vs_globals.h"
#include "configxml.h"
#include "images.h"
#include "collection.h"
#include "star_system_generic.h"
#include "role_bitmask.h"
#include "ai/order.h"
#include "faction_generic.h"
#include "unit_util.h"
Go to the source code of this file.
Functions | |
Unit * | getNearestTarget (Unit *me) |
Definition at line 103 of file missile_generic.cpp.
References _Universe, Universe::activeStarSystem(), UnitCollection::createIterator(), UnitUtil::getFactionRelation(), StarSystem::getUnitList(), i, UnitUtil::isSun(), Magnitude(), Unit::Position(), QVector, and UNITPTR.